mirror of https://github.com/PrimeDecomp/prime.git
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#ifndef _CFIRSTPERSONCAMERA
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#define _CFIRSTPERSONCAMERA
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#include "MetroidPrime/Cameras/CGameCamera.hpp"
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class CFirstPersonCamera : public CGameCamera {
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public:
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CFirstPersonCamera(const TUniqueId& uid, const CTransform4f& xf, TUniqueId watchedObj,
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float orbitCameraSpeed, float fov, float nearz, float farz, float aspect);
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// CEntity
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~CFirstPersonCamera() override;
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void Accept(IVisitor& visitor) override;
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void PreThink(float dt, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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// CActor
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void Render(const CStateManager&) const override;
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// CGameCamera
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void ProcessInput(const CFinalInput& input, CStateManager& mgr) override;
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void Reset(const CTransform4f& xf, CStateManager& mgr) override;
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void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; }
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// UpdateElevation__18CFirstPersonCameraFR13CStateManager
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// UpdateTransform__18CFirstPersonCameraFR13CStateManagerf
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// GetGunFollowTransform__18CFirstPersonCameraCFv
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// SetLockCamera__18CFirstPersonCameraFb
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void CancelCinematicOffset();
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private:
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float x188_orbitCameraSpeed;
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bool x18c_lockCamera;
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CTransform4f x190_gunFollowXf;
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float x1c0_pitch;
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TUniqueId x1c4_pitchId;
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bool x1c6_24_deferBallTransitionProcessing : 1;
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CVector3f x1c8_closeInVec;
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float x1d4_closeInTimer;
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};
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#endif // _CFIRSTPERSONCAMERA
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