mirror of https://github.com/PrimeDecomp/prime.git
332 lines
15 KiB
C++
332 lines
15 KiB
C++
#ifndef _CTWEAKGUI
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#define _CTWEAKGUI
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#include "MetroidPrime/Tweaks/ITweakObject.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/string.hpp"
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class CTweakGui : public ITweakObject {
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public:
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enum EHudVisMode { kHud_Zero, kHud_One, kHud_Two, kHud_Three };
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enum EHelmetVisMode {
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kHelmet_ReducedUpdate,
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kHelmet_NotVisible,
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kHelmet_Deco,
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kHelmet_HelmetDeco,
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kHelmet_GlowHelmetDeco,
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kHelmet_HelmetOnly
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};
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float GetMapAlphaInterpolant() const { return x8_mapAlphaInterp; }
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float GetPauseBlurFactor() const { return xc_pauseBlurFactor; }
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float GetRadarXYRadius() const { return x10_radarXYRadius; }
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float GetRadarZRadius() const { return x24_radarZRadius; }
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float GetRadarZCloseRadius() const { return x28_radarZCloseRadius; }
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float GetEnergyBarFilledSpeed() const { return x34_energyBarFilledSpeed; }
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float GetEnergyBarShadowSpeed() const { return x38_energyBarShadowSpeed; }
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float GetEnergyBarDrainDelay() const { return x3c_energyBarDrainDelay; }
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bool GetEnergyBarAlwaysResetDelay() const { return x40_energyBarAlwaysResetDelay; }
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float GetHudDamagePracticalsGainConstant() const { return x44_hudDamagePracticalsGainConstant; }
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float GetHudDamagePracticalsGainLinear() const { return x48_hudDamagePracticalsGainLinear; }
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float GetHudDamagePracticalsInitConstant() const { return x4c_hudDamagePracticalsInitConstant; }
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float GetHudDamagePracticalsInitLinear() const { return x50_hudDamagePracticalsInitLinear; }
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float GetHudDamageLightSpotAngle() const { return x54_hudDamageLightSpotAngle; }
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float GetDamageLightAngleC() const { return x58_damageLightAngleC; }
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float GetDamageLightAngleL() const { return x5c_damageLightAngleL; }
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float GetDamageLightAngleQ() const { return x60_damageLightAngleQ; }
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CVector3f GetDamageLightPreTranslate() const { return x64_damageLightPreTranslate; }
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CVector3f GetDamageLightCenterTranslate() const { return x70_damageLightCenterTranslate; }
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float GetDamageLightXfXAngle() const { return x7c_damageLightXfXAngle; }
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float GetDamageLightXfZAngle() const { return x80_damageLightXfZAngle; }
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float GetHudDecoShakeTranslateVelConstant() const { return x84_hudDecoShakeTranslateVelConstant; }
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float GetHudDecoShakeTranslateVelLinear() const { return x88_hudDecoShakeTranslateVelLinear; }
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float GetMaxDecoDamageShakeTranslate() const { return x8c_maxDecoDamageShakeTranslate; }
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float GetDecoDamageShakeDeceleration() const { return x90_decoDamageShakeDeceleration; }
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float GetDecoShakeGainConstant() const { return x94_decoShakeGainConstant; }
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float GetDecoShakeGainLinear() const { return x98_decoShakeGainLinear; }
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float GetDecoShakeInitConstant() const { return x9c_decoShakeInitConstant; }
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float GetDecoShakeInitLinear() const { return xa0_decoShakeInitLinear; }
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float GetMaxDecoDamageShakeRotate() const { return xa4_maxDecoDamageShakeRotate; }
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uint GetHudCamFovTweak() const { return xa8_hudCamFovTweak; }
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uint GetHudCamYTweak() const { return xac_hudCamYTweak; }
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uint GetHudCamZTweak() const { return xb0_hudCamZTweak; }
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float GetBeamVisorMenuAnimTime() const { return xc0_beamVisorMenuAnimTime; }
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float GetVisorBeamMenuItemActiveScale() const { return xc4_visorBeamMenuItemActiveScale; }
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float GetVisorBeamMenuItemInactiveScale() const { return xc8_visorBeamMenuItemInactiveScale; }
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float GetVisorBeamMenuItemTranslate() const { return xcc_visorBeamMenuItemTranslate; }
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float GetThreatRange() const { return xe4_threatRange; }
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float GetRadarScopeCoordRadius() const { return xe8_radarScopeCoordRadius; }
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float GetRadarPlayerPaintRadius() const { return xec_radarPlayerPaintRadius; }
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float GetRadarEnemyPaintRadius() const { return xf0_radarEnemyPaintRadius; }
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float GetMissileArrowVisTime() const { return xf4_missileArrowVisTime; }
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EHudVisMode GetHudVisMode() const { return xf8_hudVisMode; }
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EHelmetVisMode GetHelmetVisMode() const { return xfc_helmetVisMode; }
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uint GetEnableAutoMapper() const { return x100_enableAutoMapper; }
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uint GetEnableTargetingManager() const { return x108_enableTargetingManager; }
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uint GetEnablePlayerVisor() const { return x10c_enablePlayerVisor; }
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float GetThreatWarningFraction() const { return x110_threatWarningFraction; }
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float GetMissileWarningFraction() const { return x114_missileWarningFraction; }
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float GetFreeLookFadeTime() const { return x118_freeLookFadeTime; }
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float GetFreeLookSfxPitchScale() const { return x12c_freeLookSfxPitchScale; }
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bool GetNoAbsoluteFreeLookSfxPitch() const { return x130_noAbsoluteFreeLookSfxPitch; }
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float GetFaceReflectionOrthoWidth() const { return x13c_faceReflectionOrthoWidth; }
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float GetFaceReflectionOrthoHeight() const { return x140_faceReflectionOrthoHeight; }
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float GetFaceReflectionDistance() const { return x144_faceReflectionDistance; }
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float GetFaceReflectionHeight() const { return x148_faceReflectionHeight; }
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float GetFaceReflectionAspect() const { return x14c_faceReflectionAspect; }
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float GetMissileWarningPulseTime() const { return x1a0_missileWarningPulseTime; }
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float GetExplosionLightFalloffMultConstant() const { return x1a4_explosionLightFalloffMultConstant; }
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float GetExplosionLightFalloffMultLinear() const { return x1a8_explosionLightFalloffMultLinear; }
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float GetExplosionLightFalloffMultQuadratic() const { return x1ac_explosionLightFalloffMultQuadratic; }
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float GetHudDamagePeakFactor() const { return x1b4_hudDamagePeakFactor; }
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float GetHudDamageFilterGainConstant() const { return x1b8_hudDamageFilterGainConstant; }
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float GetHudDamageFilterGainLinear() const { return x1bc_hudDamageFilterGainLinear; }
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float GetHudDamageFilterInitConstant() const { return x1c0_hudDamageFilterInitConstant; }
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float GetHudDamageFilterInitLinear() const { return x1c4_hudDamageFilterInitLinear; }
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float GetEnergyDrainModPeriod() const { return x1c8_energyDrainModPeriod; }
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bool GetEnergyDrainSinusoidalPulse() const { return x1cc_energyDrainSinusoidalPulse; }
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bool GetEnergyDrainFilterAdditive() const { return x1cd_energyDrainFilterAdditive; }
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float GetHudDamagePulseDuration() const { return x1d0_hudDamagePulseDuration; }
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float GetHudDamageColorGain() const { return x1d4_hudDamageColorGain; }
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float GetHudDecoShakeTranslateGain() const { return x1d8_hudDecoShakeTranslateGain; }
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float GetHudLagOffsetScale() const { return x1dc_hudLagOffsetScale; }
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float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
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float GetXrayBlurScaleQuadratic() const { return x208_xrayBlurScaleQuadratic; }
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float GetScanSidesAngle() const { return x210_scanSidesAngle; }
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float GetScanSidesXScale() const { return x214_scanSidesXScale; }
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float GetScanSidesPositionEnd() const { return x218_scanSidesPositionEnd; }
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float GetScanSidesDuration() const { return x220_scanSidesDuration; }
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float GetScanSidesStartTime() const { return x224_scanSidesStartTime; }
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float GetScanSidesEndTime() const { return x228_scanSidesEndTime; }
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float GetScanDataDotRadius() const { return x22c_scanDataDotRadius; }
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float GetScanDataDotPosRandMagnitude() const { return x230_scanDataDotPosRandMag; }
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float GetScanDataDotSeekDurationMin() const { return x234_scanDataDotSeekDurationMin; }
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float GetScanDataDotSeekDurationMax() const { return x238_scanDataDotSeekDurationMax; }
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float GetScanDataDotHoldDurationMin() const { return x23c_scanDataDotHoldDurationMin; }
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float GetScanDataDotHoldDurationMax() const { return x240_scanDataDotHoldDurationMax; }
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float GetScanAppearanceDuration() const { return x244_scanAppearanceDuration; }
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float GetScanPaneFlashFactor() const { return x248_scanPaneFlashFactor; }
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float GetScanPaneFadeInTime() const { return x24c_scanPaneFadeInTime; }
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float GetScanPaneFadeOutTime() const { return x250_scanPaneFadeOutTime; }
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float GetBallViewportYReduction() const { return x254_ballViewportYReduction; }
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float GetScanWindowIdleWidth() const { return x258_scanWindowIdleW; }
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float GetScanWindowIdleHeight() const { return x25c_scanWindowIdleH; }
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float GetScanWindowActiveWidth() const { return x260_scanWindowActiveW; }
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float GetScanWindowActiveHeight() const { return x264_scanWindowActiveH; }
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float GetScanWindowMagnification() const { return x268_scanWindowMagnification; }
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float GetScanWindowScanningAspect() const { return x26c_scanWindowScanningAspect; }
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float GetScanSidesPositionStart() const { return x270_scanSidesPositionStart; }
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bool GetShowAutomapperInMorphball() const { return x274_showAutomapperInMorphball; }
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bool GetLatchArticleText() const { return x275_latchArticleText; }
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float GetWorldTransManagerCharsPerSfx() const { return x278_wtMgrCharsPerSfx; }
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uint GetXRayFogMode() const { return x27c_xrayFogMode; }
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float GetXRayFogNearZ() const { return x280_xrayFogNearZ; }
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float GetXRayFogFarZ() const { return x284_xrayFogFarZ; }
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const CColor& GetXRayFogColor() const { return x288_xrayFogColor; }
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float GetThermalVisorLevel() const { return x28c_thermalVisorLevel; }
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const CColor& GetThermalVisorColor() const { return x290_thermalVisorColor; }
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const CColor& GetVisorHudLightAdd(int v) const { return x294_hudLightAddPerVisor[v]; }
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const CColor& GetVisorHudLightMultiply(int v) const { return x2a4_hudLightMultiplyPerVisor[v]; }
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const CColor& GetHudReflectivityLightColor() const { return x2b4_hudReflectivityLightColor; }
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float GetHudLightAttMulConstant() const { return x2b8_hudLightAttMulConstant; }
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float GetHudLightAttMulLinear() const { return x2bc_hudLightAttMulLinear; }
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float GetHudLightAttMulQuadratic() const { return x2c0_hudLightAttMulQuadratic; }
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const rstl::string& GetCreditsTable() const { return x2d0_creditsTable; }
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const rstl::string& GetCreditsFont() const { return x2e0_creditsFont; }
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const rstl::string& GetJapaneseCreditsFont() const { return x2f0_japaneseCreditsFont; }
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const CColor& GetCreditsTextFontColor() const { return x300_; }
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const CColor& GetCreditsTextBorderColor() const { return x304_; }
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static float FaceReflectionDistanceDebugValueToActualValue(float v);
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static float FaceReflectionHeightDebugValueToActualValue(float v);
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static float FaceReflectionAspectDebugValueToActualValue(float v);
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static float FaceReflectionOrthoWidthDebugValueToActualValue(float v);
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static float FaceReflectionOrthoHeightDebugValueToActualValue(float v);
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private:
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bool x4_;
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float x8_mapAlphaInterp;
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float xc_pauseBlurFactor;
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float x10_radarXYRadius;
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float x14_;
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float x18_;
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float x1c_;
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float x20_;
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float x24_radarZRadius;
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float x28_radarZCloseRadius;
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uint x2c_;
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float x30_;
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float x34_energyBarFilledSpeed;
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float x38_energyBarShadowSpeed;
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float x3c_energyBarDrainDelay;
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bool x40_energyBarAlwaysResetDelay;
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float x44_hudDamagePracticalsGainConstant;
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float x48_hudDamagePracticalsGainLinear;
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float x4c_hudDamagePracticalsInitConstant;
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float x50_hudDamagePracticalsInitLinear;
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float x54_hudDamageLightSpotAngle;
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float x58_damageLightAngleC;
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float x5c_damageLightAngleL;
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float x60_damageLightAngleQ;
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CVector3f x64_damageLightPreTranslate;
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CVector3f x70_damageLightCenterTranslate;
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float x7c_damageLightXfXAngle;
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float x80_damageLightXfZAngle;
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float x84_hudDecoShakeTranslateVelConstant;
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float x88_hudDecoShakeTranslateVelLinear;
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float x8c_maxDecoDamageShakeTranslate;
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float x90_decoDamageShakeDeceleration;
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float x94_decoShakeGainConstant;
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float x98_decoShakeGainLinear;
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float x9c_decoShakeInitConstant;
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float xa0_decoShakeInitLinear;
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float xa4_maxDecoDamageShakeRotate;
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uint xa8_hudCamFovTweak;
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uint xac_hudCamYTweak;
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uint xb0_hudCamZTweak;
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float xb4_;
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float xb8_;
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float xbc_;
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float xc0_beamVisorMenuAnimTime;
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float xc4_visorBeamMenuItemActiveScale;
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float xc8_visorBeamMenuItemInactiveScale;
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float xcc_visorBeamMenuItemTranslate;
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float xd0_;
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uint xd4_;
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float xd8_;
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float xdc_;
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float xe0_;
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float xe4_threatRange;
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float xe8_radarScopeCoordRadius;
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float xec_radarPlayerPaintRadius;
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float xf0_radarEnemyPaintRadius;
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float xf4_missileArrowVisTime;
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EHudVisMode xf8_hudVisMode;
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EHelmetVisMode xfc_helmetVisMode;
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uint x100_enableAutoMapper;
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uint x104_;
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uint x108_enableTargetingManager;
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uint x10c_enablePlayerVisor;
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float x110_threatWarningFraction;
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float x114_missileWarningFraction;
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float x118_freeLookFadeTime;
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float x11c_;
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float x120_;
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float x124_;
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float x128_;
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float x12c_freeLookSfxPitchScale;
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bool x130_noAbsoluteFreeLookSfxPitch;
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float x134_;
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float x138_;
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float x13c_faceReflectionOrthoWidth;
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float x140_faceReflectionOrthoHeight;
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float x144_faceReflectionDistance;
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float x148_faceReflectionHeight;
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float x14c_faceReflectionAspect;
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rstl::string x150_;
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rstl::string x160_;
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rstl::string x170_;
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rstl::string x180_;
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rstl::string x190_;
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float x1a0_missileWarningPulseTime;
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float x1a4_explosionLightFalloffMultConstant;
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float x1a8_explosionLightFalloffMultLinear;
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float x1ac_explosionLightFalloffMultQuadratic;
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float x1b0_;
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float x1b4_hudDamagePeakFactor;
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float x1b8_hudDamageFilterGainConstant;
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float x1bc_hudDamageFilterGainLinear;
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float x1c0_hudDamageFilterInitConstant;
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float x1c4_hudDamageFilterInitLinear;
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float x1c8_energyDrainModPeriod;
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bool x1cc_energyDrainSinusoidalPulse;
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bool x1cd_energyDrainFilterAdditive;
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float x1d0_hudDamagePulseDuration;
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float x1d4_hudDamageColorGain;
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float x1d8_hudDecoShakeTranslateGain;
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float x1dc_hudLagOffsetScale;
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float x1e0_;
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float x1e4_;
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float x1e8_;
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float x1ec_;
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float x1f0_;
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float x1f4_;
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float x1f8_;
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float x1fc_;
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CColor x200_;
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float x204_xrayBlurScaleLinear;
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float x208_xrayBlurScaleQuadratic;
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float x20c_;
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float x210_scanSidesAngle;
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float x214_scanSidesXScale;
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float x218_scanSidesPositionEnd;
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float x21c_;
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float x220_scanSidesDuration;
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float x224_scanSidesStartTime;
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float x228_scanSidesEndTime;
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float x22c_scanDataDotRadius;
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float x230_scanDataDotPosRandMag;
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float x234_scanDataDotSeekDurationMin;
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float x238_scanDataDotSeekDurationMax;
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float x23c_scanDataDotHoldDurationMin;
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float x240_scanDataDotHoldDurationMax;
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float x244_scanAppearanceDuration;
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float x248_scanPaneFlashFactor;
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float x24c_scanPaneFadeInTime;
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float x250_scanPaneFadeOutTime;
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float x254_ballViewportYReduction;
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float x258_scanWindowIdleW;
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float x25c_scanWindowIdleH;
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float x260_scanWindowActiveW;
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float x264_scanWindowActiveH;
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float x268_scanWindowMagnification;
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float x26c_scanWindowScanningAspect;
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float x270_scanSidesPositionStart;
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bool x274_showAutomapperInMorphball;
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bool x275_latchArticleText;
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float x278_wtMgrCharsPerSfx;
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uint x27c_xrayFogMode;
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float x280_xrayFogNearZ;
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float x284_xrayFogFarZ;
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CColor x288_xrayFogColor;
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float x28c_thermalVisorLevel;
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CColor x290_thermalVisorColor;
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CColor x294_hudLightAddPerVisor[4];
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CColor x2a4_hudLightMultiplyPerVisor[4];
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CColor x2b4_hudReflectivityLightColor;
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float x2b8_hudLightAttMulConstant;
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float x2bc_hudLightAttMulLinear;
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float x2c0_hudLightAttMulQuadratic;
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rstl::reserved_vector< float, 2 > x2c4_scanSpeeds;
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rstl::string x2d0_creditsTable;
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rstl::string x2e0_creditsFont;
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rstl::string x2f0_japaneseCreditsFont;
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CColor x300_;
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CColor x304_;
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float x308_;
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float x30c_;
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float x310_;
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rstl::string x314_;
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rstl::string x324_;
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rstl::string x334_;
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CColor x344_;
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CColor x348_;
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CColor x34c_;
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CColor x350_;
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CColor x354_;
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CColor x358_;
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float x35c_;
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float x360_;
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float x364_;
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};
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extern CTweakGui* gpTweakGui;
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#endif // _CTWEAKGUI
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