mirror of https://github.com/PrimeDecomp/prime.git
46 lines
997 B
C++
46 lines
997 B
C++
#ifndef _CIOWIN
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#define _CIOWIN
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#include "types.h"
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#include "rstl/string.hpp"
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class CArchitectureMessage;
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class CArchitectureQueue;
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class CIOWin {
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public:
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enum EMessageReturn {
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kMR_Normal = 0,
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kMR_Exit = 1,
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kMR_RemoveIOWinAndExit = 2,
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kMR_RemoveIOWin = 3,
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};
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CIOWin(const rstl::string& name);
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virtual ~CIOWin();
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const rstl::string& GetName() const;
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virtual EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) = 0;
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virtual bool GetIsContinueDraw() const;
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virtual void Draw() const;
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virtual void PreDraw() const;
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private:
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rstl::string x4_name;
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};
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#define kFrontEndUIMsgPriority 12
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#define kFrontEndUIDrawPriority 11
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#define kMFGameMsgPriority 10
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#define kMFGameDrawPriority 1000
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// namespace IOWinPriorities {
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// static int kFrontEndUIMsgPriority = 12;
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// static int kFrontEndUIDrawPriority = 11;
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// static int kMFGameMsgPriority = 10;
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// static int kMFGameDrawPriority = 1000;
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// } // namespace IOWinPriorities
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#endif // _CIOWIN
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