mirror of https://github.com/PrimeDecomp/prime.git
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
#ifndef _CWEAPON
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#define _CWEAPON
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#include "types.h"
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#include "MetroidPrime/CActor.hpp"
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#include "MetroidPrime/CDamageInfo.hpp"
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#include "MetroidPrime/Weapons/WeaponTypes.hpp"
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class CWeapon : public CActor {
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public:
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enum EProjectileAttrib {
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kPA_None = 0,
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kPA_PartialCharge = (1 << 0),
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kPA_PlasmaProjectile = (1 << 1),
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kPA_Charged = (1 << 2),
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kPA_Ice = (1 << 3),
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kPA_Wave = (1 << 4),
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kPA_Plasma = (1 << 5),
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kPA_Phazon = (1 << 6),
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kPA_ComboShot = (1 << 7),
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kPA_Bombs = (1 << 8),
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kPA_PowerBombs = (1 << 9),
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kPA_BigProjectile = (1 << 10),
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kPA_ArmCannon = (1 << 11),
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kPA_BigStrike = (1 << 12),
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kPA_DamageFalloff = (1 << 13),
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kPA_StaticInterference = (1 << 14),
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kPA_PlayerUnFreeze = (1 << 15),
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kPA_ParticleOPTS = (1 << 16),
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kPA_KeepInCinematic = (1 << 17),
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};
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CWeapon(TUniqueId uid, TAreaId areaId, bool active, TUniqueId owner, EWeaponType type,
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const rstl::string& name, const CTransform4f& xf, const CMaterialFilter& filter,
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const CMaterialList& mList, const CDamageInfo& dInfo, int attribs,
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const CModelData& mData);
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// CEntity
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~CWeapon() override;
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void Think(float dt, CStateManager& mgr) override;
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// CActor
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void Render(const CStateManager&) const override;
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EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
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const CWeaponMode&, int) const override;
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void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
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void SetDamageFalloffSpeed(float d);
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int GetAttribField() const { return xe8_projectileAttribs; }
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bool HasAttrib(EProjectileAttrib attrib) const {
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return (xe8_projectileAttribs & attrib) == attrib; // maybe wrong
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}
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TUniqueId GetOwnerId() const { return xec_ownerId; }
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EWeaponType GetType() const { return xf0_weaponType; }
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CMaterialFilter GetFilter() const { return xf8_filter; }
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CDamageInfo& OrigDamageInfo() { return x110_origDamageInfo; }
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float GetInterferenceDuration() const { return x154_interferenceDuration; }
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void SetOwnerId(TUniqueId id) { xec_ownerId = id; }
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void SetDamageInfo(const CDamageInfo& dInfo) { x12c_curDamageInfo = dInfo; }
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void SetFilter(const CMaterialFilter& filter) { xf8_filter = filter; }
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protected:
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int xe8_projectileAttribs;
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TUniqueId xec_ownerId;
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EWeaponType xf0_weaponType;
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CMaterialFilter xf8_filter;
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CDamageInfo x110_origDamageInfo;
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CDamageInfo x12c_curDamageInfo;
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float x148_curTime;
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float x14c_damageFalloffSpeed;
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float x150_damageDuration;
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float x154_interferenceDuration;
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};
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CHECK_SIZEOF(CWeapon, 0x158)
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#endif // _CWEAPON
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