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Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
21 lines
313 B
C++
21 lines
313 B
C++
#ifndef _CMEMORYSYS
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#define _CMEMORYSYS
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#include "types.h"
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#include "Kyoto/Alloc/CMemory.hpp"
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#include "Kyoto/Alloc/IAllocator.hpp"
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class CMemorySys {
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public:
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CMemorySys(COsContext&, IAllocator&);
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~CMemorySys();
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static IAllocator& GetGameAllocator();
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private:
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uchar x0_unk;
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};
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#endif // _CMEMORYSYS
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