prime/include/Kyoto/CMemorySys.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

21 lines
313 B
C++

#ifndef _CMEMORYSYS
#define _CMEMORYSYS
#include "types.h"
#include "Kyoto/Alloc/CMemory.hpp"
#include "Kyoto/Alloc/IAllocator.hpp"
class CMemorySys {
public:
CMemorySys(COsContext&, IAllocator&);
~CMemorySys();
static IAllocator& GetGameAllocator();
private:
uchar x0_unk;
};
#endif // _CMEMORYSYS