prime/include/MetroidPrime/ScriptObjects/CFire.hpp

43 lines
1.0 KiB
C++

#ifndef _CFIRE
#define _CFIRE
#include "types.h"
#include "MetroidPrime/CActor.hpp"
#include "MetroidPrime/CDamageInfo.hpp"
#include "Kyoto/Particles/CElementGen.hpp"
#include "Kyoto/Particles/CGenDescription.hpp"
#include "Kyoto/TToken.hpp"
class CFire : public CActor {
public:
CFire(TToken< CGenDescription > effect, TUniqueId uid, TAreaId area, bool active, TUniqueId owner,
const CTransform4f& xf, const CDamageInfo& dInfo, const CAABox& aabox, const CVector3f& vec,
bool b1, CAssetId visorEffect, bool b2, bool b3, bool b4, float f1, float f2, float f3,
float f4);
~CFire();
private:
rstl::single_ptr< CElementGen > xe8_;
TUniqueId xec_owner;
CDamageInfo xf0_damageInfo1;
CDamageInfo x10c_damageInfo2;
rstl::optional_object< CAABox > x128_;
float x144_;
bool x148_24_ : 1;
bool x148_25_ : 1;
bool x148_26_ : 1;
bool x148_27_ : 1;
bool x148_28_ : 1;
bool x148_29_ : 1;
float x14c_;
CAssetId x150_;
float x154_;
float x158_;
float x15c_;
};
#endif // _CFIRE