prime/include/MetroidPrime/Weapons
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
..
GunController Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CAuxWeapon.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CEnergyProjectile.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CGameProjectile.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CGunWeapon.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CIceBeam.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CPhazonBeam.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CPlasmaBeam.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CPowerBeam.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CPowerBomb.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CProjectileWeapon.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CWaveBeam.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CWeapon.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
WeaponCommon.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
WeaponTypes.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00