mirror of https://github.com/PrimeDecomp/prime.git
Luke Street
133326ae40
Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. |
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GunController | ||
CAuxWeapon.hpp | ||
CEnergyProjectile.hpp | ||
CGameProjectile.hpp | ||
CGunWeapon.hpp | ||
CIceBeam.hpp | ||
CPhazonBeam.hpp | ||
CPlasmaBeam.hpp | ||
CPowerBeam.hpp | ||
CPowerBomb.hpp | ||
CProjectileWeapon.hpp | ||
CWaveBeam.hpp | ||
CWeapon.hpp | ||
WeaponCommon.hpp | ||
WeaponTypes.hpp |