prime/include/MetroidPrime/Player
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
..
CFidget.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CGameOptions.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CGameState.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CGrappleArm.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CHintOptions.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CPlayer.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CPlayerCameraBob.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CPlayerEnergyDrain.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CPlayerGun.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CPlayerState.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CStaticInterference.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CSystemOptions.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CWorldState.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CWorldTransManager.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00