prime/include/Kyoto/Graphics/CGX.hpp

172 lines
6.3 KiB
C++

#ifndef _CGX_HPP
#define _CGX_HPP
#include "types.h"
#include <stddef.h>
#include <dolphin/gx.h>
#include <dolphin/mtx.h>
class CGX {
public:
struct STevState {
uint x0_colorInArgs;
uint x4_alphaInArgs;
uint x8_colorOps;
uint xc_alphaOps;
uint x10_indFlags;
uint x14_tevOrderFlags;
u8 x18_kColorSel;
u8 x19_kAlphaSel;
STevState();
};
struct STexState {
uint x0_coordGen;
STexState();
};
struct SFogParams {
f32 x0_fogStartZ;
f32 x4_fogEndZ;
f32 x8_fogNearZ;
f32 xc_fogFarZ;
GXColor x10_fogColor;
SFogParams() : x0_fogStartZ(0.f), x4_fogEndZ(1.f), x8_fogNearZ(0.1f), xc_fogFarZ(1.f) {
x10_fogColor.a = 0;
x10_fogColor.b = 0;
x10_fogColor.g = 0;
x10_fogColor.r = 0;
}
};
struct SGXState {
const void* x0_arrayPtrs[12];
u16 x30_prevChanCtrls[2];
u16 x34_chanCtrls[2];
GXColor x38_chanAmbColors[2];
GXColor x40_chanMatColors[2];
uint x48_descList;
union {
u8 x4c_chanFlags;
struct {
u8 unused : 5;
u8 chansDirty : 2;
u8 numDirty : 1;
} x4c_flags;
};
u8 x4d_prevNumChans;
u8 x4e_numChans;
u8 x4f_numTexGens;
u8 x50_numTevStages;
u8 x51_numIndStages;
u8 x52_zmode;
u8 x53_fogType;
u16 x54_lineWidthAndOffset;
u16 x56_blendMode;
GXColor x58_kColors[4];
STevState x68_tevStates[16];
STexState x228_texStates[8];
uint x248_alphaCompare;
SFogParams x24c_fogParams;
SGXState();
};
enum EChannelId {
Channel0, // GX_COLOR0
Channel1, // GX_COLOR1
};
static void SetNumChans(u8 num);
static void SetNumTexGens(u8 num);
static void SetNumTevStages(u8 num);
static void SetNumIndStages(u8 num);
static void SetChanAmbColor(EChannelId channel, const GXColor& color);
static void SetChanMatColor(EChannelId channel, const GXColor& color);
static void SetChanCtrl(EChannelId channel, GXBool enable, GXColorSrc ambSrc, GXColorSrc matSrc,
GXLightID lights, GXDiffuseFn diffFn, GXAttnFn attnFn);
static void SetTevKColor(GXTevKColorID id, const GXColor& color);
static void SetTevColorIn(GXTevStageID stageId, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c,
GXTevColorArg d);
static void SetTevAlphaIn(GXTevStageID stageId, GXTevAlphaArg a, GXTevAlphaArg b, GXTevAlphaArg c,
GXTevAlphaArg d);
static void SetTevColorOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale,
GXBool clamp, GXTevRegID outReg);
static void SetTevColorOp_Compressed(GXTevStageID stageId, uint flags);
static void SetTevAlphaOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale,
GXBool clamp, GXTevRegID outReg);
static void SetTevAlphaOp_Compressed(GXTevStageID stageId, uint flags);
static void SetTevKColorSel(GXTevStageID stageId, GXTevKColorSel sel);
static void SetTevKAlphaSel(GXTevStageID stageId, GXTevKAlphaSel sel);
static void SetTevOrder(GXTevStageID stageId, GXTexCoordID texCoord, GXTexMapID texMap,
GXChannelID color);
static void SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac,
GXLogicOp op);
static void SetZMode(bool compareEnable, GXCompare func, bool updateEnable);
static void SetAlphaCompare(GXCompare comp0, u8 ref0, GXAlphaOp op, GXCompare comp1, u8 ref1);
static void SetTevIndirect(GXTevStageID stageId, GXIndTexStageID indStage, GXIndTexFormat fmt,
GXIndTexBiasSel biasSel, GXIndTexMtxID mtxSel, GXIndTexWrap wrapS,
GXIndTexWrap wrapT, GXBool addPrev, GXBool indLod,
GXIndTexAlphaSel alphaSel);
static void SetTevDirect(GXTevStageID stageId);
static void SetTexCoordGen(GXTexCoordID dstCoord, GXTexGenType fn, GXTexGenSrc src, GXTexMtx mtx,
GXBool normalize, GXPTTexMtx postMtx);
static void SetArray(GXAttr attr, const void* data, u8 stride);
static void SetFog(GXFogType type, f32 startZ, f32 endZ, f32 nearZ, f32 farZ,
const GXColor& color);
static void SetLineWidth(u8 width, GXTexOffset offset);
static void SetIndTexMtxSTPointFive(GXIndTexMtxID id, s8 scaleExp);
static void SetVtxDescv_Compressed(uint flags);
static void SetVtxDesc(GXAttr attr, GXAttrType type); // name?
static void ResetVtxDescv(); // name?
static void SetVtxDescv(const GXVtxDescList* list);
static void SetStandardDirectTev_Compressed(GXTevStageID stageId, uint colorArgs, uint alphaArgs,
uint colorOps, uint alphaOps);
static void SetStandardTevColorAlphaOp(GXTevStageID stageId);
static void CallDisplayList(const void* ptr, size_t size);
static void Begin(GXPrimitive prim, GXVtxFmt fmt, u16 numVtx);
static void End();
static void ResetGXStates();
static void ResetGXStatesFull(); // name?
static inline void LoadTexMtxImm(const f32 mtx[][4], unsigned long id, GXTexMtxType type) {
GXLoadTexMtxImm(const_cast< MtxPtr >(mtx), id, type);
}
static GXColor GetChanAmbColor(EChannelId channel);
static void GetFog(GXFogType* fogType, f32* fogStartZ, f32* fogEndZ, f32* fogNearZ, f32* fogFarZ,
GXColor* fogColor);
static inline bool CompareGXColors(const GXColor& lhs, const GXColor& rhs) {
return *reinterpret_cast< const uint* >(&lhs) == *reinterpret_cast< const uint* >(&rhs);
}
static inline void CopyGXColor(GXColor& dst, const GXColor& src) {
*reinterpret_cast< uint* >(&dst) = *reinterpret_cast< const uint* >(&src);
}
static inline uint MaskAndShiftLeft(uint v, uint m, uint s) { return (v & m) << s; }
static inline uint ShiftRightAndMask(uint v, uint m, uint s) { return (v >> s) & m; }
private:
static void FlushState();
static void update_fog(uint flags);
static void apply_fog() {
static const GXColor black = {0, 0, 0, 0};
GXSetFog(static_cast< GXFogType >(sGXState.x53_fogType), sGXState.x24c_fogParams.x0_fogStartZ,
sGXState.x24c_fogParams.x4_fogEndZ, sGXState.x24c_fogParams.x8_fogNearZ,
sGXState.x24c_fogParams.xc_fogFarZ,
(sGXState.x56_blendMode & (7 << 5)) == (GX_BL_ONE << 5)
? black
: sGXState.x24c_fogParams.x10_fogColor);
}
static SGXState sGXState;
};
#endif