mirror of https://github.com/PrimeDecomp/prime.git
36 lines
996 B
C++
36 lines
996 B
C++
#ifndef _CGRAPPLEARM_HPP_
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#define _CGRAPPLEARM_HPP_
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#include "types.h"
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class CVector3f;
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class CGrappleArm {
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public:
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CGrappleArm(const CVector3f& scale);
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~CGrappleArm();
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void PreRender(CStateManager& mgr, const CFrustumPlanes& frustum, const CVector3f& camPos);
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void ReturnToDefault(CStateManager& mgr, float dt, bool setState);
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// EArmState GetAnimState() const { return x334_animState; }
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bool GetActive() const { return x3b2_24_active; }
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bool BeamActive() const { return x3b2_25_beamActive; }
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bool IsArmMoving() const { return x3b2_27_armMoving; }
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bool IsGrappling() const { return x3b2_28_isGrappling; }
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bool IsSuitLoading() const { return x3b2_29_suitLoading; }
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private:
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u8 x0_pad[0x3b0];
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s16 x3b0_rumbleHandle;
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bool x3b2_24_active : 1;
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bool x3b2_25_beamActive : 1;
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bool x3b2_26_grappleHit : 1;
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bool x3b2_27_armMoving : 1;
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bool x3b2_28_isGrappling : 1;
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bool x3b2_29_suitLoading : 1;
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};
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CHECK_SIZEOF(CGrappleArm, 0x3b4)
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#endif // _CGRAPPLEARM_HPP_
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