mirror of https://github.com/PrimeDecomp/prime.git
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#ifndef _CSCRIPTPICKUP_HPP
|
|
#define _CSCRIPTPICKUP_HPP
|
|
|
|
#include "types.h"
|
|
|
|
#include "MetroidPrime/CPhysicsActor.hpp"
|
|
#include "MetroidPrime/Player/CPlayerState.hpp"
|
|
|
|
class CGenDescription;
|
|
|
|
class CScriptPickup : public CPhysicsActor {
|
|
CPlayerState::EItemType x258_itemType;
|
|
int x25c_amount;
|
|
int x260_capacity;
|
|
float x264_possibility;
|
|
float x268_fadeInTime;
|
|
float x26c_lifeTime;
|
|
float x270_curTime;
|
|
float x274_tractorTime;
|
|
float x278_delayTimer;
|
|
rstl::optional_object< TCachedToken< CGenDescription > > x27c_pickupParticleDesc;
|
|
bool x28c_24_generated : 1;
|
|
bool x28c_25_inTractor : 1;
|
|
bool x28c_26_enableTractorTest : 1;
|
|
|
|
public:
|
|
CScriptPickup(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
|
|
const CTransform4f& xf, const CModelData& mData, const CActorParameters& aParams,
|
|
const CAABox& aabb, CPlayerState::EItemType itemType, int amount, int capacity,
|
|
CAssetId pickupEffect, float possibility, float lifeTime, float fadeInTime,
|
|
float startDelay, bool active);
|
|
~CScriptPickup();
|
|
|
|
void Think(float, CStateManager&) override;
|
|
void Touch(CActor&, CStateManager&) override;
|
|
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
|
void Render(const CStateManager&) const override;
|
|
void Accept(IVisitor& visitor) override;
|
|
|
|
float GetPossibility() const;
|
|
CPlayerState::EItemType GetItem() const;
|
|
void SetSpawned();
|
|
};
|
|
|
|
#endif // _CSCRIPTPICKUP_HPP
|