prime/include/MetroidPrime
Henrique Gemignani Passos Lima c10ddd017e
Fix CCameraManager::GetCurrentCamera symbols
2022-10-04 17:08:26 +03:00
..
Cameras Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
Enemies More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
Factories More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
HUD clang-format pass 2022-09-18 02:05:46 -04:00
Player Add CPlayerState::CPlayerState(CInputStream& stream) 2022-10-04 16:29:05 +03:00
ScriptObjects Lots of stuff 2022-10-03 20:00:46 -04:00
Tweaks Begin CBallCamera & more headers 2022-09-21 01:18:20 -04:00
Weapons Lots of stuff 2022-10-03 20:00:46 -04:00
CActor.hpp More CScriptSpecialFunction; start rstl::map/red_black_tree 2022-10-03 00:49:20 -04:00
CActorLights.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CActorModelParticles.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CActorParameters.hpp Begin CBallCamera & more headers 2022-09-21 01:18:20 -04:00
CAdditiveAnimPlayback.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CAnimData.hpp CAnimData: default animation is s16 2022-10-03 18:45:08 +03:00
CAnimPlaybackParms.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CAnimRes.hpp CPlayer header, more CScriptPlatform, renaming 2022-09-19 00:19:46 -04:00
CArchitectureMessage.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CArchitectureQueue.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CAreaFog.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CAudioStateWin.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CAxisAngle.hpp Implement CScriptSpecialFunction::ThinkSpinnerController 2022-10-03 14:55:03 +03:00
CCharAnimTime.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CCharacterInfo.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CCollisionActor.hpp Begin CBallCamera & more headers 2022-09-21 01:18:20 -04:00
CConsoleOutputWindow.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CDamageInfo.hpp More CScriptSpecialFunction; start rstl::map/red_black_tree 2022-10-03 00:49:20 -04:00
CDamageVulnerability.hpp Fix linking issues with CDamageVulnerability 2022-10-02 01:06:20 +03:00
CDecalManager.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CEffectComponent.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CEntity.hpp Preparing other headers for CScriptSpecialFunction 2022-10-02 18:21:51 +03:00
CEntityInfo.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CEnvFxManager.hpp Preparing other headers for CScriptSpecialFunction 2022-10-02 18:21:51 +03:00
CErrorOutputWindow.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CFluidPlaneManager.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CGameArchitectureSupport.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CGameArea.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CGameCollision.hpp Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CGameGlobalObjects.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CHealthInfo.hpp Add CPlayerState::CPlayerState(CInputStream& stream) 2022-10-04 16:29:05 +03:00
CHierarchyPoseBuilder.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CIOWin.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CIOWinManager.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CInGameTweakManager.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CInputGenerator.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CMain.hpp Preparing other headers for CScriptSpecialFunction 2022-10-02 18:21:51 +03:00
CMainFlow.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CMemoryCard.hpp Add CPlayerState::CPlayerState(CInputStream& stream) 2022-10-04 16:29:05 +03:00
CMemoryDrawEnum.hpp More allocator work 2022-09-19 21:35:24 -07:00
CModelData.hpp More CScriptSpecialFunction; start rstl::map/red_black_tree 2022-10-03 00:49:20 -04:00
CObjectList.hpp Start matching CScriptPlatform; more CScriptMazeNode 2022-09-18 01:55:13 -04:00
CPASAnimState.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CPASDatabase.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CPOINode.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CParticleData.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CParticleDatabase.hpp Implement CScriptSpecialFunction::ThinkSpinnerController 2022-10-03 14:55:03 +03:00
CPhysicsActor.hpp Implement CScriptSpecialFunction::ThinkSpinnerController 2022-10-03 14:55:03 +03:00
CPhysicsState.hpp Match and link CPhsyicsActor 2022-10-01 23:06:32 -07:00
CPoseAsTransforms.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CRippleManager.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CRumbleManager.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CSimpleShadow.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CSortedLists.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CSplashScreen.hpp Symbol fixes, headers & main progress 2022-10-01 02:19:15 -04:00
CStateManager.hpp Lots of stuff 2022-10-03 20:00:46 -04:00
CStateManagerContainer.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CWeaponMgr.hpp clang-format pass 2022-09-18 02:05:46 -04:00
CWorld.hpp Preparing other headers for CScriptSpecialFunction 2022-10-02 18:21:51 +03:00
TCastTo.hpp CPlayer header, more CScriptPlatform, renaming 2022-09-19 00:19:46 -04:00
TGameTypes.hpp More CScriptSpecialFunction; start rstl::map/red_black_tree 2022-10-03 00:49:20 -04:00
UserNames.hpp Reorganize includes to match asm 2022-07-18 18:42:58 -04:00