mirror of https://github.com/PrimeDecomp/prime.git
378 lines
13 KiB
C++
378 lines
13 KiB
C++
#ifndef _CPATTERNED
|
|
#define _CPATTERNED
|
|
|
|
#include "types.h"
|
|
|
|
#include "MetroidPrime/CSteeringBehaviors.hpp"
|
|
#include "MetroidPrime/Enemies/CAi.hpp"
|
|
#include "MetroidPrime/Enemies/CPatternedInfo.hpp"
|
|
#include "MetroidPrime/Enemies/CStateMachine.hpp"
|
|
|
|
class CBodyController;
|
|
class CVertexMorphEffect;
|
|
class CGenDescription;
|
|
class CElectricDescription;
|
|
class CPathFindSearch;
|
|
class CProjectileInfo;
|
|
|
|
template < typename T >
|
|
struct TPatternedCast {
|
|
CEntity* ent;
|
|
TPatternedCast(CEntity* ent);
|
|
};
|
|
|
|
class CPatterned : public CAi {
|
|
public:
|
|
enum ECharacter {
|
|
kC_AtomicAlpha = 0,
|
|
kC_AtomicBeta = 1,
|
|
kC_Babygoth = 2,
|
|
kC_Beetle = 3,
|
|
kC_BloodFlower = 4,
|
|
kC_Burrower = 5,
|
|
kC_ChozoGhost = 6,
|
|
kC_Drone = 7,
|
|
kC_ElitePirate = 8,
|
|
kC_EyeBall = 9,
|
|
kC_FireFlea = 10,
|
|
kC_Flaahgra = 11,
|
|
kC_FlaahgraTentacle = 12,
|
|
kC_FlickerBat = 13,
|
|
kC_FlyingPirate = 14,
|
|
kC_IceSheegoth = 15,
|
|
kC_JellyZap = 16,
|
|
kC_Magdolite = 17,
|
|
kC_Metaree = 18,
|
|
kC_Metroid = 19,
|
|
kC_MetroidBeta = 20,
|
|
kC_MetroidPrimeExo = 21,
|
|
kC_MetroidPrimeEssence = 22,
|
|
kC_NewIntroBoss = 23,
|
|
kC_Parasite = 24,
|
|
kC_PuddleSpore = 27,
|
|
kC_PuddleToad = 28,
|
|
kC_Puffer = 29,
|
|
kC_Ridley = 30,
|
|
kC_Ripper = 31,
|
|
kC_Seedling = 32,
|
|
kC_SpacePirate = 34,
|
|
kC_SpankWeed = 35,
|
|
kC_PhazonHealingNodule = 35,
|
|
kC_Thardus = 36,
|
|
kC_ThardusRockProjectile = 37,
|
|
kC_Tryclops = 38,
|
|
kC_WarWasp = 39,
|
|
kC_EnergyBall = 40
|
|
};
|
|
enum EFlavorType {
|
|
kFT_Zero = 0,
|
|
kFT_One = 1,
|
|
kFT_Two = 2,
|
|
};
|
|
enum EMovementType {
|
|
kMT_Ground = 0,
|
|
kMT_Flyer = 1,
|
|
};
|
|
enum EColliderType {
|
|
kCT_Zero = 0,
|
|
kCT_One = 1,
|
|
};
|
|
enum EPatrolState {
|
|
kPS_Invalid = -1,
|
|
kPS_Patrol,
|
|
kPS_Pause,
|
|
kPS_Done,
|
|
};
|
|
enum EBehaviour {
|
|
kB_Zero,
|
|
};
|
|
enum EBehaviourOrient {
|
|
kBO_MoveDir,
|
|
kBO_Constant,
|
|
kBO_Destination,
|
|
};
|
|
enum EBehaviourModifiers {
|
|
kBM_Zero,
|
|
};
|
|
enum EAnimState {
|
|
kAS_Invalid = -1,
|
|
kAS_NotReady,
|
|
kAS_Ready,
|
|
kAS_Repeat,
|
|
kAS_Over,
|
|
};
|
|
enum EPatternTranslate {
|
|
kPT_RelativeStart,
|
|
kPT_RelativePlayerStart,
|
|
kPT_RelativePlayer,
|
|
kPT_Absolute,
|
|
};
|
|
enum EPatternOrient {
|
|
kPO_StartToPlayer,
|
|
kPO_StartToPlayerStart,
|
|
kPO_ReversePlayerForward,
|
|
kPO_Forward,
|
|
};
|
|
enum EPatternFit {
|
|
kPF_Zero,
|
|
kPF_One,
|
|
};
|
|
enum EMoveState {
|
|
kMS_Zero,
|
|
kMS_One,
|
|
kMS_Two,
|
|
kMS_Three,
|
|
kMS_Four,
|
|
};
|
|
|
|
class CPatternNode {
|
|
CVector3f x0_pos;
|
|
CVector3f xc_forward;
|
|
float x18_speed;
|
|
uchar x1c_behaviour;
|
|
uchar x1d_behaviourOrient;
|
|
ushort x1e_behaviourModifiers;
|
|
uint x20_animation;
|
|
|
|
public:
|
|
CPatternNode(const CVector3f& pos, const CVector3f& forward, float speed, uint behaviour,
|
|
uint behaviourOrient, uint behaviourModifiers, uint animation);
|
|
const CVector3f& GetPos() const { return x0_pos; }
|
|
const CVector3f& GetForward() const { return xc_forward; }
|
|
float GetSpeed() const { return x18_speed; }
|
|
uchar GetBehaviour() const { return x1c_behaviour; }
|
|
uchar GetBehaviourOrient() const { return x1d_behaviourOrient; }
|
|
ushort GetBehaviourModifiers() const { return x1e_behaviourModifiers; }
|
|
};
|
|
|
|
CPatterned(ECharacter character, TUniqueId uid, const rstl::string& name, EFlavorType flavor,
|
|
const CEntityInfo& info, const CTransform4f& xf, const CModelData& mData,
|
|
const CPatternedInfo& pinfo, EMovementType movement, EColliderType collider,
|
|
EBodyType body, const CActorParameters& params, EKnockBackVariant kbVariant);
|
|
|
|
// CEntity
|
|
~CPatterned() override;
|
|
void Accept(IVisitor& visitor) override;
|
|
void PreThink(float dt, CStateManager& mgr) override;
|
|
void Think(float dt, CStateManager& mgr) override;
|
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
|
|
|
// CActor
|
|
void PreRender(CStateManager&, const CFrustumPlanes&) override;
|
|
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
|
void Render(const CStateManager&) const override;
|
|
bool CanRenderUnsorted(const CStateManager&) const override;
|
|
const rstl::optional_object< CAABox > GetTouchBounds() const override;
|
|
void Touch(CActor&, CStateManager&) override;
|
|
CVector3f GetOrbitPosition(const CStateManager&) const override;
|
|
CVector3f GetAimPosition(const CStateManager&, float) const override;
|
|
EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
|
|
const CWeaponMode&,
|
|
int /*EProjectileAttrib?*/) const override;
|
|
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
|
|
float dt) override;
|
|
|
|
// CPhysicsActor
|
|
void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
|
|
CStateManager& mgr) override;
|
|
|
|
// CAi
|
|
void Death(CStateManager& mgr, const CVector3f& direction, EScriptObjectState state) override;
|
|
void KnockBack(const CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type,
|
|
bool inDeferred, float magnitude) override;
|
|
void TakeDamage(const CVector3f& direction, float magnitude) override;
|
|
void Patrol(CStateManager&, EStateMsg, float) override;
|
|
void FollowPattern(CStateManager&, EStateMsg, float) override;
|
|
void Dead(CStateManager&, EStateMsg, float) override;
|
|
void PathFind(CStateManager&, EStateMsg, float) override;
|
|
void Start(CStateManager&, EStateMsg, float) override;
|
|
void TargetPatrol(CStateManager&, EStateMsg, float) override;
|
|
void TargetPlayer(CStateManager&, EStateMsg, float) override;
|
|
bool Leash(CStateManager&, float) override;
|
|
bool OffLine(CStateManager&, float) override;
|
|
bool Attacked(CStateManager&, float) override;
|
|
bool PathShagged(CStateManager&, float) override;
|
|
bool PathOver(CStateManager&, float) override;
|
|
bool PathFound(CStateManager&, float) override;
|
|
bool TooClose(CStateManager&, float) override;
|
|
bool InRange(CStateManager&, float) override;
|
|
bool InMaxRange(CStateManager&, float) override;
|
|
bool InDetectionRange(CStateManager&, float) override;
|
|
bool SpotPlayer(CStateManager&, float) override;
|
|
bool PlayerSpot(CStateManager&, float) override;
|
|
bool PatternOver(CStateManager&, float) override;
|
|
bool PatternShagged(CStateManager&, float) override;
|
|
bool HasAttackPattern(CStateManager&, float) override;
|
|
bool HasPatrolPath(CStateManager&, float) override;
|
|
bool HasRetreatPattern(CStateManager&, float) override;
|
|
bool Delay(CStateManager&, float) override;
|
|
bool RandomDelay(CStateManager&, float) override;
|
|
bool FixedDelay(CStateManager&, float) override;
|
|
bool Default(CStateManager&, float) override;
|
|
bool AnimOver(CStateManager&, float) override;
|
|
bool InPosition(CStateManager&, float) override;
|
|
bool Stuck(CStateManager&, float) override;
|
|
bool NoPathNodes(CStateManager&, float) override;
|
|
bool Landed(CStateManager&, float) override;
|
|
bool PatrolPathOver(CStateManager&, float) override;
|
|
bool CodeTrigger(CStateManager&, float) override;
|
|
bool Random(CStateManager&, float) override;
|
|
bool FixedRandom(CStateManager&, float) override;
|
|
|
|
// CPatterned
|
|
virtual void Freeze(CStateManager& mgr, const CVector3f& pos, const CUnitVector3f& dir,
|
|
float frozenDur);
|
|
virtual bool KnockbackWhenFrozen() const { return true; }
|
|
virtual void MassiveDeath(CStateManager& mgr);
|
|
virtual void MassiveFrozenDeath(CStateManager& mgr);
|
|
virtual void Burn(float duration, float damage);
|
|
virtual void Shock(CStateManager& mgr, float duration, float damage);
|
|
virtual void ThinkAboutMove(float);
|
|
virtual CPathFindSearch* GetSearchPath() { return nullptr; }
|
|
virtual CDamageInfo GetContactDamage() const { return x404_contactDamage; }
|
|
virtual u8 GetModelAlphau8(const CStateManager&) const { return x42c_color.GetAlphau8(); }
|
|
virtual bool IsOnGround() const { return x328_27_onGround; }
|
|
virtual float GetGravityConstant() const { return CPhysicsActor::GravityConstant(); }
|
|
virtual CProjectileInfo* ProjectileInfo() { return nullptr; }
|
|
virtual void PhazeOut(CStateManager&);
|
|
virtual const rstl::optional_object< TLockedToken< CGenDescription > >&
|
|
GetDeathExplosionParticle() const {
|
|
return x520_deathExplosionParticle;
|
|
}
|
|
|
|
void DeathDelete(CStateManager& mgr);
|
|
CTransform4f GetLctrTransform(const rstl::string&) const;
|
|
|
|
TUniqueId GetDestObj() const { return x2dc_destObj; } // TODO: name?
|
|
CStateMachineState& StateMachineState() { return x330_stateMachineState; }
|
|
const CStateMachineState& GetStateMachineState() const { return x330_stateMachineState; }
|
|
ECharacter GetCharacterType() const { return x34c_characterType; }
|
|
const bool IsAlive() const { return x400_25_alive; }
|
|
void SetWasHit(const bool v) { x400_24_hitByPlayerProjectile = v; }
|
|
void SetPendingDeath(const bool v) { x401_30_pendingDeath = v; }
|
|
CBodyController* BodyCtrl() { return x450_bodyController.get(); }
|
|
const CBodyController* GetBodyCtrl() const { return x450_bodyController.get(); }
|
|
CKnockBackController& GetKnockBackCtrl() { return x460_knockBackController; }
|
|
const CKnockBackController& GetKnockBackCtrl() const { return x460_knockBackController; }
|
|
|
|
template < class T >
|
|
static T* CastTo(const TPatternedCast< T >& ent);
|
|
|
|
private:
|
|
EPatrolState x2d8_patrolState;
|
|
TUniqueId x2dc_destObj;
|
|
CVector3f x2e0_destPos;
|
|
CVector3f x2ec_reflectedDestPos;
|
|
float x2f8_waypointPauseRemTime;
|
|
float x2fc_minAttackRange;
|
|
float x300_maxAttackRange;
|
|
float x304_averageAttackTime;
|
|
float x308_attackTimeVariation;
|
|
EBehaviourOrient x30c_behaviourOrient;
|
|
CVector3f x310_moveVec;
|
|
CVector3f x31c_faceVec;
|
|
bool x328_24_inPosition : 1;
|
|
bool x328_25_verticalMovement : 1;
|
|
bool x328_26_solidCollision : 1;
|
|
bool x328_27_onGround : 1;
|
|
bool x328_28_prevOnGround : 1;
|
|
bool x328_29_noPatternShagging : 1;
|
|
bool x328_30_lookAtDeathDir : 1;
|
|
bool x328_31_energyAttractor : 1;
|
|
bool x329_24_ : 1;
|
|
EAnimState x32c_animState;
|
|
CStateMachineState x330_stateMachineState;
|
|
ECharacter x34c_characterType;
|
|
CVector3f x350_patternStartPos;
|
|
CVector3f x35c_patternStartPlayerPos;
|
|
CVector3f x368_destWPDelta;
|
|
EPatternTranslate x374_patternTranslate;
|
|
EPatternOrient x378_patternOrient;
|
|
EPatternFit x37c_patternFit;
|
|
EBehaviour x380_behaviour;
|
|
EBehaviourModifiers x384_behaviourModifiers;
|
|
int x388_anim;
|
|
rstl::vector< CPatternNode > x38c_patterns;
|
|
uint x39c_curPattern;
|
|
CVector3f x3a0_latestLeashPosition;
|
|
TUniqueId x3ac_lastPatrolDest;
|
|
float x3b0_moveSpeed;
|
|
float x3b4_speed;
|
|
float x3b8_turnSpeed;
|
|
float x3bc_detectionRange;
|
|
float x3c0_detectionHeightRange;
|
|
float x3c4_detectionAngle;
|
|
float x3c8_leashRadius;
|
|
float x3cc_playerLeashRadius;
|
|
float x3d0_playerLeashTime;
|
|
float x3d4_curPlayerLeashTime;
|
|
float x3d8_xDamageThreshold;
|
|
float x3dc_frozenXDamageThreshold;
|
|
float x3e0_xDamageDelay;
|
|
float x3e4_lastHP;
|
|
float x3e8_alphaDelta;
|
|
float x3ec_pendingFireDamage;
|
|
float x3f0_pendingShockDamage;
|
|
float x3f4_burnThinkRateTimer;
|
|
EMoveState x3f8_moveState;
|
|
EFlavorType x3fc_flavor;
|
|
bool x400_24_hitByPlayerProjectile : 1;
|
|
bool x400_25_alive : 1;
|
|
bool x400_26_ : 1;
|
|
bool x400_27_fadeToDeath : 1;
|
|
bool x400_28_pendingMassiveDeath : 1;
|
|
bool x400_29_pendingMassiveFrozenDeath : 1;
|
|
bool x400_30_patternShagged : 1;
|
|
bool x400_31_isFlyer : 1;
|
|
bool x401_24_pathOverCount : 2;
|
|
bool x401_26_disableMove : 1;
|
|
bool x401_27_phazingOut : 1;
|
|
bool x401_28_burning : 1;
|
|
bool x401_29_laggedBurnDeath : 1;
|
|
bool x401_30_pendingDeath : 1;
|
|
bool x401_31_nextPendingShock : 1;
|
|
bool x402_24_pendingShock : 1;
|
|
bool x402_25_lostMassiveFrozenHP : 1;
|
|
bool x402_26_dieIf80PercFrozen : 1;
|
|
bool x402_27_noXrayModel : 1;
|
|
bool x402_28_isMakingBigStrike : 1;
|
|
bool x402_29_drawParticles : 1;
|
|
bool x402_30_updateThermalFrozenState : 1;
|
|
bool x402_31_thawed : 1;
|
|
bool x403_24_keepThermalVisorState : 1;
|
|
bool x403_25_enableStateMachine : 1;
|
|
bool x403_26_stateControlledMassiveDeath : 1;
|
|
CDamageInfo x404_contactDamage;
|
|
float x420_curDamageRemTime;
|
|
float x424_damageWaitTime;
|
|
float x428_damageCooldownTimer;
|
|
CColor x42c_color;
|
|
CColor x430_damageColor;
|
|
CVector3f x434_posDelta;
|
|
CQuaternion x440_rotDelta;
|
|
rstl::single_ptr< CBodyController > x450_bodyController;
|
|
u32 x454_deathSfx;
|
|
u32 x458_iceShatterSfx;
|
|
CSteeringBehaviors x45c_steeringBehaviors;
|
|
CKnockBackController x460_knockBackController;
|
|
CVector3f x4e4_latestPredictedTranslation;
|
|
float x4f0_predictedLeashTime;
|
|
float x4f4_intoFreezeDur;
|
|
float x4f8_outofFreezeDur;
|
|
float x4fc_freezeDur;
|
|
float x500_preThinkDt;
|
|
float x504_damageDur;
|
|
EColliderType x508_colliderType;
|
|
float x50c_baseDamageMag;
|
|
rstl::single_ptr< CVertexMorphEffect > x510_vertexMorph;
|
|
CVector3f x514_deathExplosionOffset;
|
|
rstl::optional_object< TLockedToken< CGenDescription > > x520_deathExplosionParticle;
|
|
rstl::optional_object< TLockedToken< CElectricDescription > > x530_deathExplosionElectric;
|
|
CVector3f x540_iceDeathExplosionOffset;
|
|
rstl::optional_object< TLockedToken< CGenDescription > > x54c_iceDeathExplosionParticle;
|
|
CVector3f x55c_moveScale;
|
|
};
|
|
CHECK_SIZEOF(CPatterned, 0x568)
|
|
|
|
#endif // _CPATTERNED
|