prime/include/musyx/musyx.h

552 lines
12 KiB
C

#ifndef _MUSYX_MUSYX
#define _MUSYX_MUSYX
#include "musyx/version.h"
#include "musyx/platform.h"
#include <math.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef signed char s8;
typedef unsigned char u8;
typedef signed short s16;
typedef unsigned short u16;
typedef signed long s32;
typedef unsigned long u32;
typedef unsigned long long u64;
typedef float f32;
typedef double f64;
#ifndef NULL
#define NULL 0
#endif
#ifndef bool8
typedef unsigned char bool8;
#endif
#ifndef __cplusplus
typedef unsigned long bool;
#define FALSE 0
#define TRUE 1
#endif
#define SND_STUDIO_MAXNUM 8
#define SND_STUDIO_DEFAULT 0
#define SND_STUDIO_NONE 0xFF
#define SYNTH_MAX_VOICES 64
typedef struct SND_ADPCMSTREAM_INFO {
s16 coefTab[8][2]; // Table of coef. pairs
} SND_ADPCMSTREAM_INFO;
typedef u32 SND_SEQID;
typedef u32 SND_VOICEID;
typedef u32 SND_STREAMID;
typedef u16 SND_GROUPID;
typedef u16 SND_SONGID;
typedef u16 SND_FXID;
typedef enum {
SND_OUTPUTMODE_MONO = 0,
SND_OUTPUTMODE_STEREO,
SND_OUTPUTMODE_SURROUND,
} SND_OUTPUTMODE;
typedef struct SND_PLAYBACKINFO {
u32 frq;
u8 stereo;
u8 bits;
s8 deviceName[256];
s8 versionText[256];
} SND_PLAYBACKINFO;
typedef struct SND_SEQVOLDEF {
u8 track;
u8 volGroup;
} SND_SEQVOLDEF;
#define SND_PLAYPARA_DEFAULT 0x00000000
#define SND_PLAYPARA_TRACKMUTE 0x00000001
#define SND_PLAYPARA_SPEED 0x00000002
#define SND_PLAYPARA_VOLUME 0x00000004
#define SND_PLAYPARA_SEQVOLDEF 0x00000008
#define SND_PLAYPARA_PAUSE 0x00000010
typedef struct SND_PLAYPARA {
u32 flags;
u32 trackMute[2];
u16 speed;
struct {
u16 time;
u8 target;
} volume;
u8 numSeqVolDef;
SND_SEQVOLDEF* seqVolDef;
u8 numFaded;
u8* faded;
} SND_PLAYPARA;
typedef struct SND_HOOKS {
void* (*malloc)(u32 len);
void (*free)(void* addr);
} SND_HOOKS;
void sndSetHooks(SND_HOOKS* hooks);
typedef struct SND_FVECTOR {
f32 x;
f32 y;
f32 z;
} SND_FVECTOR;
typedef struct SND_FMATRIX {
f32 m[3][3];
f32 t[3];
} SND_FMATRIX;
typedef struct SND_PARAMETER {
u8 ctrl;
union {
u8 value7;
u16 value14;
} paraData;
} SND_PARAMETER;
typedef struct SND_PARAMETER_INFO {
u8 numPara;
SND_PARAMETER* paraArray;
} SND_PARAMETER_INFO;
typedef struct SND_STUDIO_INPUT {
// total size: 0x4
u8 vol; // offset 0x0, size 0x1
u8 volA; // offset 0x1, size 0x1
u8 volB; // offset 0x2, size 0x1
u8 srcStudio; // offset 0x3, size 0x1
} SND_STUDIO_INPUT;
typedef struct SND_ROOM {
struct SND_ROOM* next;
struct SND_ROOM* prev;
u32 flags;
SND_FVECTOR pos;
f32 distance;
u8 studio;
void (*activateReverb)(u8 studio, void* para);
void (*deActivateReverb)(u8 studio);
void* user;
u32 curMVol;
} SND_ROOM;
typedef struct SND_DOOR {
struct SND_DOOR* next;
struct SND_DOOR* prev;
SND_FVECTOR pos;
f32 open;
f32 dampen;
u8 fxVol;
u8 destStudio;
SND_ROOM* a;
SND_ROOM* b;
u32 flags;
s16 filterCoef[4];
SND_STUDIO_INPUT input;
} SND_DOOR;
#define SND_DOOR_A2B 0x00000000
#define SND_DOOR_B2A 0x00000001
#define SND_DOOR_DEFAULT SND_DOOR_A2B
typedef struct SND_LISTENER {
struct SND_LISTENER* next;
struct SND_LISTENER* prev;
SND_ROOM* room;
u32 flags;
SND_FVECTOR pos;
f32 volPosOff;
SND_FVECTOR dir;
SND_FVECTOR heading;
SND_FVECTOR right;
SND_FVECTOR up;
SND_FMATRIX mat;
f32 surroundDisFront;
f32 surroundDisBack;
f32 soundSpeed;
f32 vol;
} SND_LISTENER;
#define SND_LISTENER_DEFAULT 0x00000000
#define SND_LISTENER_DOPPLERFX 0x00000001
typedef struct SND_EMITTER {
struct SND_EMITTER* next;
struct SND_EMITTER* prev;
SND_ROOM* room;
SND_PARAMETER_INFO* paraInfo;
u32 flags;
SND_FVECTOR pos;
SND_FVECTOR dir;
f32 maxDis;
f32 maxVol;
f32 minVol;
f32 volPush;
SND_VOICEID vid;
u32 group;
SND_FXID fxid;
u8 studio;
u8 maxVoices;
u16 VolLevelCnt;
f32 fade;
} SND_EMITTER;
#define SND_EMITTER_DEFAULTKEY 0xFF
#define SND_EMITTER_DEFAULTVOL 0xFF
#define SND_EMITTER_DEFAULT 0x00000000
#define SND_EMITTER_CONTINOUS 0x00000001
#define SND_EMITTER_CONTINUOUS 0x00000001
#define SND_EMITTER_RESTARTABLE 0x00000002
#define SND_EMITTER_PAUSABLE 0x00000004
#define SND_EMITTER_DOPPLERFX 0x00000008
#define SND_EMITTER_ITD 0x00000010
#define SND_EMITTER_HARDSTART 0x00000020
#define SND_EMITTER_NOSILENTSTART 0x00000040
s32 sndInit(u8 voices, u8 music, u8 sfx, u8 studios, u32 flags, u32 aramSize);
void sndQuit(void);
bool sndIsInstalled();
u32 sndIsIdle();
SND_PLAYBACKINFO* sndGetPlayBackInfo();
void sndSetMaxVoices(u8 music, u8 sfx);
#define SND_USERMUSIC_VOLGROUPS 0xFA
#define SND_USERFX_VOLGROUPS 0xFB
#define SND_USERALL_VOLGROUPS 0xFC
#define SND_MUSIC_VOLGROUPS 0xFD
#define SND_FX_VOLGROUPS 0xFE
#define SND_ALL_VOLGROUPS 0xFF
#define SND_MAX_USER_VOLGROUP 20
void sndVolume(u8 volume, u16 time, u8 volGroup);
void sndMasterVolume(u8 volume, u16 time, u8 music, u8 fx);
void sndOutputMode(SND_OUTPUTMODE mode);
void sndSilence();
#define SND_AUX_NUMPARAMETERS 4
#define SND_AUX_REASON_BUFFERUPDATE 0
#define SND_AUX_REASON_PARAMETERUPDATE 1
typedef enum {
SND_STUDIO_TYPE_STD = 0,
SND_STUDIO_TYPE_RESERVED0 = 1,
SND_STUDIO_TYPE_RESERVED1 = 2,
SND_STUDIO_TYPE_RESERVED2 = 3,
} SND_STUDIO_TYPE;
typedef struct SND_AUX_INFO {
union SND_AUX_DATA {
struct SND_AUX_BUFFERUPDATE {
s32* left;
s32* right;
s32* surround;
} bufferUpdate;
struct SND_AUX_PARAMETERUPDATE {
u16 para[SND_AUX_NUMPARAMETERS];
} parameterUpdate;
} data;
} SND_AUX_INFO;
typedef struct _SND_REVHI_DELAYLINE {
s32 inPoint;
s32 outPoint;
s32 length;
f32* inputs;
f32 lastOutput;
} _SND_REVHI_DELAYLINE;
typedef struct _SND_REVHI_WORK {
_SND_REVHI_DELAYLINE AP[9];
_SND_REVHI_DELAYLINE C[9];
f32 allPassCoeff;
f32 combCoef[9];
f32 lpLastout[3];
f32 level;
f32 damping;
s32 preDelayTime;
f32 crosstalk;
f32* preDelayLine[3];
f32* preDelayPtr[3];
} _SND_REVHI_WORK;
typedef struct SND_AUX_REVERBHI {
_SND_REVHI_WORK rv;
bool8 tempDisableFX;
f32 coloration;
f32 mix;
f32 time;
f32 damping;
f32 preDelay;
f32 crosstalk;
} SND_AUX_REVERBHI;
void sndAuxCallbackReverbHI(u8 reason, SND_AUX_INFO* info, void* user);
bool sndAuxCallbackPrepareReverbHI(SND_AUX_REVERBHI* rev);
bool sndAuxCallbackShutdownReverbHI(SND_AUX_REVERBHI* rev);
typedef struct SND_AUX_DELAY {
u32 currentSize[3];
u32 currentPos[3];
u32 currentFeedback[3];
u32 currentOutput[3];
s32* left;
s32* right;
s32* sur;
u32 delay[3]; // Delay buffer length in ms per channel
u32 feedback[3]; // Feedback volume in % per channel
u32 output[3]; // Output volume in % per channel
} SND_AUX_DELAY;
typedef void (*SND_AUX_CALLBACK)(u8 reason, SND_AUX_INFO* info, void* user);
void sndAuxCallbackDelay(u8 reason, SND_AUX_INFO* info, void* user);
bool sndAuxCallbackUpdateSettingsDelay(SND_AUX_DELAY* delay);
bool sndAuxCallbackPrepareDelay(SND_AUX_DELAY* rev);
bool sndAuxCallbackShutdownDelay(SND_AUX_DELAY* rev);
bool sndAuxCallbackUpdateSettingsReverbHI(SND_AUX_REVERBHI* rev);
typedef struct _SND_REVSTD_DELAYLINE {
s32 inPoint;
s32 outPoint;
s32 length;
f32* inputs;
f32 lastOutput;
} _SND_REVSTD_DELAYLINE;
typedef struct _SND_REVSTD_WORK {
_SND_REVSTD_DELAYLINE AP[6];
_SND_REVSTD_DELAYLINE C[6];
f32 allPassCoeff;
f32 combCoef[6];
f32 lpLastout[3];
f32 level;
f32 damping;
s32 preDelayTime;
f32* preDelayLine[3];
f32* preDelayPtr[3];
} _SND_REVSTD_WORK;
typedef struct SND_AUX_REVERBSTD {
_SND_REVSTD_WORK rv;
bool8 tempDisableFX;
f32 coloration;
f32 mix;
f32 time;
f32 damping;
f32 preDelay;
} SND_AUX_REVERBSTD;
void sndAuxCallbackReverbSTD(u8 reason, SND_AUX_INFO* info, void* user);
bool sndAuxCallbackPrepareReverbSTD(SND_AUX_REVERBSTD* rev);
bool sndAuxCallbackShutdownReverbSTD(SND_AUX_REVERBSTD* rev);
bool sndAuxCallbackUpdateSettingsReverbSTD(SND_AUX_REVERBSTD* rev);
#define sndFXStart(fid, vol, pan) sndFXStartEx(fid, vol, pan, SND_STUDIO_DEFAULT)
SND_VOICEID sndFXStartEx(SND_FXID fid, u8 vol, u8 pan, u8 studio);
SND_VOICEID sndFXStartPara(SND_FXID fid, u8 vol, u8 pan, u8 studio, u8 numPara, ...);
SND_VOICEID sndFXStartParaInfo(SND_FXID fid, u8 vol, u8 pan, u8 studio,
SND_PARAMETER_INFO* paraInfo);
SND_VOICEID sndFXCheck(SND_VOICEID vid);
bool sndFXKeyOff(SND_VOICEID vid);
bool sndFXCtrl(SND_VOICEID vid, u8 ctrl, u8 value);
bool sndFXCtrl14(SND_VOICEID vid, u8 ctrl, u16 value);
#define _SND_CHORUS_NUM_BLOCKS 3
typedef struct _SND_CHORUS_SRCINFO {
s32* dest;
s32* smpBase;
s32* old;
u32 posLo;
u32 posHi;
u32 pitchLo;
u32 pitchHi;
u32 trigger;
u32 target;
} _SND_CHORUS_SRCINFO;
typedef struct _SND_CHORUS_WORK {
s32* lastLeft[_SND_CHORUS_NUM_BLOCKS];
s32* lastRight[_SND_CHORUS_NUM_BLOCKS];
s32* lastSur[_SND_CHORUS_NUM_BLOCKS];
u8 currentLast;
s32 oldLeft[4];
s32 oldRight[4];
s32 oldSur[4];
u32 currentPosLo;
u32 currentPosHi;
s32 pitchOffset;
u32 pitchOffsetPeriodCount;
u32 pitchOffsetPeriod;
_SND_CHORUS_SRCINFO src;
} _SND_CHORUS_WORK;
typedef struct SND_AUX_CHORUS {
_SND_CHORUS_WORK work;
u32 baseDelay;
u32 variation;
u32 period;
} SND_AUX_CHORUS;
void sndAuxCallbackChorus(u8 reason, SND_AUX_INFO* info, void* user);
bool sndAuxCallbackPrepareChorus(SND_AUX_CHORUS* ch);
bool sndAuxCallbackShutdownChorus(SND_AUX_CHORUS* ch);
bool sndAuxCallbackUpdateSettingsChorus(SND_AUX_CHORUS* ch);
#define SND_CROSSFADE_STOP 0x0 // Stop old song after fadedown
#define SND_CROSSFADE_PAUSE 0x1 // Pause old song after fadedown
#define SND_CROSSFADE_CONTINUE 0x2 // Continue previously paused song as new one
#define SND_CROSSFADE_START 0x0 // Start new song (no continue)
#define SND_CROSSFADE_SYNC 0x4 // Crossfade should start syncronized by sync-controller (104)
#define SND_CROSSFADE_PAUSENEW 0x8 // Pause new song before even starting it
#define SND_CROSSFADE_TRACKMUTE 0x10 // Use trackmute informtion
#define SND_CROSSFADE_SPEED 0x20 // Use speed informtion
#define SND_CROSSFADE_MUTE 0x40 // Old song continues playing & gets muted after fade down
#define SND_CROSSFADE_MUTENEW 0x80 // Mute new song after starting it
#define SND_CROSSFADE_DEFAULT 0
typedef struct SND_CROSSFADE {
SND_SEQID seqId1;
u16 time1;
SND_SEQID seqId2;
u16 time2;
void* arr2;
SND_GROUPID gid2;
SND_SONGID sid2;
u8 vol2;
u8 studio2;
u32 trackMute2[2];
u16 speed2;
u8 flags;
} SND_CROSSFADE;
typedef struct SND_3DINFO {
u8 vol;
u8 pan;
u8 span;
u16 doppler;
} SND_3DINFO;
void sndGet3DParameters(SND_3DINFO* info, SND_FVECTOR* pos, SND_FVECTOR* dir, f32 maxDis, f32 comp,
u8 maxVol, u8 minVol, SND_ROOM* room);
typedef struct SND_PROFILE_DATA {
unsigned long loadStores;
unsigned long missCycles;
unsigned long cycles;
unsigned long instructions;
unsigned long lastLoadStores;
unsigned long lastMissCycles;
unsigned long lastCycles;
unsigned long lastInstructions;
unsigned long peekLoadStores;
unsigned long peekMissCycles;
unsigned long peekCycles;
unsigned long peekInstructions;
unsigned long _loadStores;
unsigned long _missCycles;
unsigned long _cycles;
unsigned long _instructions;
float avgLoadStores;
float avgMissCycles;
float avgCycles;
float avgInstructions;
float sumLoadStores;
float sumMissCycles;
float sumCycles;
float sumInstructions;
unsigned long cnt;
unsigned long paused;
} SND_PROFILE_DATA;
typedef struct SND_PROFILE_INFO {
SND_PROFILE_DATA dspCtrl;
SND_PROFILE_DATA auxProcessing;
SND_PROFILE_DATA sequencer;
SND_PROFILE_DATA synthesizer;
SND_PROFILE_DATA emitters;
SND_PROFILE_DATA streaming;
unsigned char numMusicVoices;
unsigned char numSFXVoices;
} SND_PROFILE_INFO;
typedef void (*SND_PROF_USERCALLBACK)(struct SND_PROFILE_INFO*);
extern SND_PROF_USERCALLBACK sndProfUserCallback;
#define SND_MIDICTRL_MODULATION 0x01
#define SND_MIDICTRL_VOLUME 0x07
#define SND_MIDICTRL_PANNING 0x0A
#define SND_MIDICTRL_PEDAL 0x40
#define SND_MIDICTRL_PORTAMENTO 0x41
#define SND_MIDICTRL_REVERB 0x5B
#define SND_MIDICTRL_CHORUS 0x5D
#define SND_MIDICTRL_PITCHBEND 0x80
#define SND_MIDICTRL_SPANNING 0x83
#define SND_MIDICTRL_DOPPLER 0x84
#define SND_SEQVOL_CONTINUE 0
#define SND_SEQVOL_STOP 1
#define SND_SEQVOL_PAUSE 2
#define SND_SEQVOL_MUTE 3
#define SND_SEQVOL_MODEMASK 0xF
#define SND_ID_ERROR 0xFFFFFFFF // ID is invalid
#define SND_MAX_SEQINSTANCES 8
#define SND_SEQ_ERROR_ID 0xFFFFFFFF
#define SND_SEQ_CROSSFADE_ID 0x80000000
#define SND_PAUSEVOL_NORMAL 127
#ifdef __cplusplus
}
#endif
#endif // _MUSYX_MUSYX