prime/include/MetroidPrime/BodyState/CBodyController.hpp

41 lines
1.0 KiB
C++

#ifndef _CBODYCONTROLLER
#define _CBODYCONTROLLER
#include "MetroidPrime/BodyState/CBodyStateCmdMgr.hpp"
class CActor;
class CPASDatabase;
class CQuaternion;
class CAnimPlaybackParms;
class CBodyController {
public:
const CPASDatabase& GetPASDatabase() const;
CActor& GetOwner() const { return x0_actor; }
CBodyStateCmdMgr& CommandMgr() { return x4_cmdMgr; }
const CBodyStateCmdMgr& GetCommandMgr() const { return x4_cmdMgr; }
float GetAnimTimeRemaining() const;
void SetDeltaRotation(const CQuaternion& q);
void SetCurrentAnimation(const CAnimPlaybackParms& parms, bool loop, bool noTrans);
bool IsAnimationOver() const { return x300_24_animationOver; }
private:
CActor& x0_actor;
CBodyStateCmdMgr x4_cmdMgr;
uchar x2a4_pad[0x54];
// CBodyStateInfo x2a4_bodyStateInfo;
// CQuaternion x2dc_rot;
// pas::ELocomotionType x2ec_locomotionType ;
// pas::EFallState x2f0_fallState ;
// EBodyType x2f4_bodyType;
int x2f8_curAnim ;
float x2fc_turnSpeed;
bool x300_24_animationOver : 1;
};
#endif // _CBODYCONTROLLER