prime/include/MetroidPrime/CFluidPlaneManager.hpp
Luke Street b067d9b978 Match CWeapon::FluidFXThink
Former-commit-id: 492b31276a8832186b4140045068ddc4dd267469
2022-11-01 22:57:25 -04:00

32 lines
651 B
C++

#ifndef _CFLUIDPLANEMANAGER
#define _CFLUIDPLANEMANAGER
#include "types.h"
#include "MetroidPrime/CRippleManager.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/reserved_vector.hpp"
class CFluidPlaneManager {
public:
// TODO
void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
const CVector3f& pos, float factor, bool sfx);
private:
class CSplashRecord {
float x0_time;
TUniqueId x4_id;
};
CRippleManager x0_rippleManager;
rstl::reserved_vector< CSplashRecord, 32 > x18_splashes;
float x11c_uvT;
bool x120_;
bool x121_;
};
#endif // _CFLUIDPLANEMANAGER