prime/include/Kyoto/Graphics/CModelFlags.hpp

73 lines
2.4 KiB
C++

#ifndef _CMODELFLAGS_HPP
#define _CMODELFLAGS_HPP
#include "types.h"
#include "Kyoto/Graphics/CColor.hpp"
class CModelFlags {
public:
enum ETrans {
kT_Opaque = 0,
kT_Blend = 5,
kT_Additive = 7,
};
enum EFlags {
kF_DepthCompare = 0x1,
kF_DepthUpdate = 0x2,
kF_NoTextureLock = 0x4,
kF_DepthGreater = 0x8,
kF_DepthNonInclusive = 0x10,
kF_DrawNormal = 0x20,
kF_ThermalUnsortedOnly = 0x40,
};
CModelFlags(ETrans trans, f32 rgba)
: x0_blendMode(trans), x1_matSetIdx(0), x2_flags(kF_DepthCompare | kF_DepthUpdate), x4_color(rgba, rgba, rgba, rgba) {}
CModelFlags(ETrans trans, CColor color)
: x0_blendMode(trans), x1_matSetIdx(0), x2_flags(kF_DepthCompare | kF_DepthUpdate), x4_color(color) {}
CModelFlags(const CModelFlags& flags, u32 otherFlags)
: x0_blendMode(flags.x0_blendMode), x1_matSetIdx(flags.x1_matSetIdx), x2_flags(otherFlags), x4_color(flags.x4_color) {}
CModelFlags(const CModelFlags& flags, bool b /* TODO what's this? */, s32 shaderSet)
: x0_blendMode(flags.x0_blendMode), x1_matSetIdx(shaderSet), x2_flags(flags.x2_flags), x4_color(flags.x4_color) {}
CModelFlags UseShaderSet(s32 matSet) { return CModelFlags(*this, false, matSet); }
CModelFlags DontLoadTextures() { return CModelFlags(*this, GetOtherFlags() | kF_NoTextureLock); }
CModelFlags DepthCompareUpdate(bool compare, bool update) {
u32 flags = GetOtherFlags();
if (compare) {
flags |= kF_DepthCompare;
} else {
flags &= ~kF_DepthCompare;
}
if (update) {
flags |= kF_DepthUpdate;
} else {
flags &= ~kF_DepthUpdate;
}
return CModelFlags(*this, flags);
}
CModelFlags DepthBackwards() { return CModelFlags(*this, GetOtherFlags() | kF_DepthGreater); }
ETrans GetTrans() const { return static_cast< ETrans >(x0_blendMode); }
s32 GetShaderSet() const { return x1_matSetIdx; }
u32 GetOtherFlags() const { return x2_flags; }
CColor GetColor() const { return x4_color; }
static CModelFlags Normal() { return CModelFlags(kT_Opaque, 1.f); }
static CModelFlags AlphaBlended(f32 f);
static CModelFlags AlphaBlended(const CColor& color);
static CModelFlags Additive(f32 f);
static CModelFlags Additive(const CColor& color);
static CModelFlags AdditiveRGB(const CColor& color);
static CModelFlags ColorModulate(const CColor& color);
private:
u8 x0_blendMode;
u8 x1_matSetIdx;
u16 x2_flags;
CColor x4_color;
};
CHECK_SIZEOF(CModelFlags, 0x8)
#endif