mirror of https://github.com/PrimeDecomp/prime.git
106 lines
3.6 KiB
C++
106 lines
3.6 KiB
C++
#ifndef _CCUBERENDERER
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#define _CCUBERENDERER
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#include "types.h"
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#include <dolphin/gx/GXEnum.h>
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#include "MetaRender/IRenderer.hpp"
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#include "Weapons/IWeaponRenderer.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector2f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/pair.hpp"
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class CSkinnedModel;
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class CModel;
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class CCubeRenderer : public IRenderer, public IWeaponRenderer {
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public:
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~CCubeRenderer() override;
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// TODO types
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void AddStaticGeometry() override;
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void EnablePVS() override;
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void DisablePVS() override;
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void RemoveStaticGeometry() override;
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void DrawUnsortedGeometry() override;
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void DrawSortedGeometry() override;
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void DrawStaticGeometry() override;
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void DrawAreaGeometry() override;
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void PostRenderFogs() override;
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void SetModelMatrix(const CTransform4f& xf) override;
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void AddParticleGen(const CParticleGen& gen) override;
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void AddParticleGen2() override;
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void AddPlaneObject() override;
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void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
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IRenderer::EDrawableSorting sorting) override;
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void SetDrawableCallback(TDrawableCallback cb, void* ctx) override;
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void SetWorldViewpoint() override;
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void SetPerspective1(float, float, float, float, float) override;
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void SetPerspective2() override;
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rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
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float zfar) override;
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void SetClippingPlanes() override;
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void SetViewport() override;
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void SetDepthReadWrite(bool read, bool update) override;
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void SetBlendMode_AdditiveAlpha() override;
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void SetBlendMode_AlphaBlended() override;
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void SetBlendMode_NoColorWrite() override;
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void SetBlendMode_ColorMultiply() override;
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void SetBlendMode_InvertDst() override;
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void SetBlendMode_InvertSrc() override;
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void SetBlendMode_Replace() override;
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void SetBlendMode_AdditiveDestColor() override;
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void SetDebugOption() override;
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void BeginScene() override;
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void EndScene() override;
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void BeginPrimitive(GXPrimitive prim, int count) override;
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void BeginLines(int nverts) override;
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void BeginLineStrip(int nverts) override;
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void BeginTriangles(int nverts) override;
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void BeginTriangleStrip(int nverts) override;
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void BeginTriangleFan(int nverts) override;
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void PrimVertex(const CVector3f& vtx) override;
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void PrimNormal(const CVector3f& nrm) override;
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void PrimColor(float r, float g, float b, float a) override;
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void PrimColor(const CColor& color) override;
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void EndPrimitive() override;
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void SetAmbientColor(const CColor& color) override;
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void DrawString() override;
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void GetFPS() override;
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void CacheReflection() override;
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void DrawSpaceWarp() override;
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void DrawThermalModel() override;
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void DrawModelDisintegrate() override;
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void DrawModelFlat() override;
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void SetWireframeFlags() override;
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void SetWorldFog() override;
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void RenderFogVolume(const CColor&, const CAABox&, const TLockedToken< CModel >*,
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const CSkinnedModel*) override;
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void SetThermal() override;
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void SetThermalColdScale() override;
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void DoThermalBlendCold() override;
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void DoThermalBlendHot() override;
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void GetStaticWorldDataSize() override;
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void SetGXRegister1Color() override;
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void SetWorldLightFadeLevel() override;
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void Something() override;
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void PrepareDynamicLights() override;
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void AllocatePhazonSuitMaskTexture();
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uchar x8_pad[0x310];
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bool x318_24_ : 1;
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bool x318_25_ : 1;
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bool x318_26_ : 1;
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};
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extern CCubeRenderer* gpRender;
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#endif // _CCUBERENDERER
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