.. |
GunController
|
Fix splits & .balign 8 all data sections
|
2022-08-10 19:08:58 -04:00 |
CAuxWeapon.s
|
Halfway to shiftable
|
2022-08-20 21:40:40 -04:00 |
CBeamProjectile.s
|
Fix GetSortingBounds symbol; various fixes
|
2022-09-29 20:24:12 -04:00 |
CBomb.s
|
CSfxManager: Add kAllAreas, areaId to int
|
2022-10-03 20:00:51 +03:00 |
CElectricBeamProjectile.s
|
Fix GetSortingBounds symbol; various fixes
|
2022-09-29 20:24:12 -04:00 |
CEnergyProjectile.s
|
Fix CCameraManager::GetCurrentCamera symbols
|
2022-10-04 17:08:26 +03:00 |
CFlameThrower.s
|
Start work on CPhysicsActor
|
2022-10-05 09:28:48 -07:00 |
CGunWeapon.s
|
Halfway to shiftable
|
2022-08-20 21:40:40 -04:00 |
CIceBeam.s
|
Fix splits & .balign 8 all data sections
|
2022-08-10 19:08:58 -04:00 |
CIceImpact.s
|
Fix GetSortingBounds symbol; various fixes
|
2022-09-29 20:24:12 -04:00 |
CIceProjectile.s
|
CSfxManager: Add kAllAreas, areaId to int
|
2022-10-03 20:00:51 +03:00 |
CNewFlameThrower.s
|
Start work on CPhysicsActor
|
2022-10-05 09:28:48 -07:00 |
CPhazonBeam.s
|
Halfway to shiftable
|
2022-08-20 21:40:40 -04:00 |
CPlasmaBeam.s
|
Split .comm declarations
|
2022-08-10 22:27:22 -04:00 |
CPlasmaProjectile.s
|
Lots of stuff
|
2022-10-03 20:00:46 -04:00 |
CPowerBeam.s
|
Renaming & more CActor progress
|
2022-08-15 22:14:28 -04:00 |
CPowerBomb.s
|
CSfxManager: Add kAllAreas, areaId to int
|
2022-10-03 20:00:51 +03:00 |
CProjectileInfo.s
|
Start filling out CVector3f/CTransform4f
|
2022-08-13 00:32:42 -04:00 |
CShockWave.s
|
CSfxManager: Add kAllAreas, areaId to int
|
2022-10-03 20:00:51 +03:00 |
CTargetableProjectile.s
|
Fix GetSortingBounds symbol; various fixes
|
2022-09-29 20:24:12 -04:00 |
CWaveBeam.s
|
Fix splits & .balign 8 all data sections
|
2022-08-10 19:08:58 -04:00 |
CWaveBuster.s
|
Start work on CPhysicsActor
|
2022-10-05 09:28:48 -07:00 |
CWeapon.s
|
Fix GetSortingBounds symbol; various fixes
|
2022-09-29 20:24:12 -04:00 |
WeaponTypes.s
|
CSfxManager: Add kAllAreas, areaId to int
|
2022-10-03 20:00:51 +03:00 |