mirror of https://github.com/PrimeDecomp/prime.git
98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
#ifndef _CMODELFLAGS_HPP
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#define _CMODELFLAGS_HPP
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#include "types.h"
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#include "Kyoto/Graphics/CColor.hpp"
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class CModelFlags {
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public:
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enum ETrans {
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kT_Opaque = 0,
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kT_Two = 2, // ?
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kT_Blend = 5,
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kT_Additive = 7,
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};
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enum EFlags {
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kF_DepthCompare = 0x1,
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kF_DepthUpdate = 0x2,
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kF_NoTextureLock = 0x4,
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kF_DepthGreater = 0x8,
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kF_DepthNonInclusive = 0x10,
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kF_DrawNormal = 0x20,
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kF_ThermalUnsortedOnly = 0x40,
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};
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CModelFlags(ETrans trans, f32 rgba)
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: x0_blendMode(trans)
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, x1_matSetIdx(0)
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, x2_flags(kF_DepthCompare | kF_DepthUpdate)
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, x4_color(rgba, rgba, rgba, rgba) {}
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CModelFlags(ETrans trans, CColor color)
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: x0_blendMode(trans)
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, x1_matSetIdx(0)
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, x2_flags(kF_DepthCompare | kF_DepthUpdate)
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, x4_color(color) {}
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CModelFlags(ETrans blendMode, u8 shadIdx, EFlags flags, const CColor& col)
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: x0_blendMode(blendMode), x1_matSetIdx(shadIdx), x2_flags(flags), x4_color(col) {}
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CModelFlags(const CModelFlags& flags, uint otherFlags)
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: x0_blendMode(flags.x0_blendMode)
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, x1_matSetIdx(flags.x1_matSetIdx)
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, x2_flags(otherFlags)
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, x4_color(flags.x4_color) {}
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CModelFlags(const CModelFlags& flags, bool b /* TODO what's this? */, int shaderSet)
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: x0_blendMode(flags.x0_blendMode)
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, x1_matSetIdx(shaderSet)
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, x2_flags(flags.x2_flags)
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, x4_color(flags.x4_color) {}
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// ?
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CModelFlags(const CModelFlags& flags, ETrans trans, CColor color)
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: x0_blendMode(trans)
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, x1_matSetIdx(flags.x1_matSetIdx)
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, x2_flags(flags.x2_flags)
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, x4_color(color) {}
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CModelFlags UseShaderSet(int matSet) { return CModelFlags(*this, false, matSet); }
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CModelFlags DontLoadTextures() { return CModelFlags(*this, GetOtherFlags() | kF_NoTextureLock); }
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CModelFlags DepthCompareUpdate(bool compare, bool update) {
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uint flags = GetOtherFlags();
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if (compare) {
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flags |= kF_DepthCompare;
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} else {
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flags &= ~kF_DepthCompare;
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}
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if (update) {
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flags |= kF_DepthUpdate;
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} else {
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flags &= ~kF_DepthUpdate;
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}
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return CModelFlags(*this, flags);
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}
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CModelFlags DepthBackwards() { return CModelFlags(*this, GetOtherFlags() | kF_DepthGreater); }
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ETrans GetTrans() const { return static_cast< ETrans >(x0_blendMode); }
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int GetShaderSet() const { return x1_matSetIdx; }
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uint GetOtherFlags() const { return x2_flags; }
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CColor GetColor() const { return x4_color; }
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static CModelFlags Normal() { return CModelFlags(kT_Opaque, 1.f); }
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static CModelFlags AlphaBlended(f32 f);
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static CModelFlags AlphaBlended(const CColor& color);
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static CModelFlags Additive(f32 f);
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static CModelFlags Additive(const CColor& color);
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static CModelFlags AdditiveRGB(const CColor& color);
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static CModelFlags ColorModulate(const CColor& color);
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private:
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s8 x0_blendMode;
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u8 x1_matSetIdx;
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u16 x2_flags;
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CColor x4_color;
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};
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CHECK_SIZEOF(CModelFlags, 0x8)
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#endif
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