mirror of https://github.com/PrimeDecomp/prime.git
104 lines
3.2 KiB
C++
104 lines
3.2 KiB
C++
#ifndef _CPLAYERCAMERABOB_HPP_
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#define _CPLAYERCAMERABOB_HPP_
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#include "Kyoto/Math/CVector2f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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class CStateManager;
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class CPlayerCameraBob {
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public:
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enum ECameraBobType { kCBT_Zero, kCBT_One };
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enum ECameraBobState {
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kCBS_Walk,
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kCBS_Orbit,
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kCBS_InAir,
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kCBS_WalkNoBob,
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kCBS_GunFireNoBob,
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kCBS_TurningNoBob,
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kCBS_FreeLookNoBob,
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kCBS_GrappleNoBob,
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kCBS_Unspecified
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};
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static CVector2f GetCameraBobExtent() { return CVector2f(kCameraBobExtentX, kCameraBobExtentY); }
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static float GetCameraBobPeriod() { return kCameraBobPeriod; }
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static float GetOrbitBobScale() { return kOrbitBobScale; }
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static float GetMaxOrbitBobScale() { return kMaxOrbitBobScale; }
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static float GetSlowSpeedPeriodScale() { return kSlowSpeedPeriodScale; }
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private:
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static float kCameraBobExtentX;
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static float kCameraBobExtentY;
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static float kCameraBobPeriod;
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static float kOrbitBobScale;
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static float kMaxOrbitBobScale;
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static float kSlowSpeedPeriodScale;
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static float kTargetMagnitudeTrackingRate;
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static float kLandingBobSpringConstant;
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static float kLandingBobSpringConstant2;
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static float kViewWanderRadius;
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static float kViewWanderSpeedMin;
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static float kViewWanderSpeedMax;
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static float kViewWanderRollVariation;
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static float kGunBobMagnitude;
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static float kHelmetBobMagnitude;
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static const float kLandingBobDamping;
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static const float kLandingBobDamping2;
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static const float kCameraDamping;
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ECameraBobType x0_type;
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CVector2f x4_vec;
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float xc_bobPeriod;
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float x10_targetBobMagnitude;
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float x14_bobMagnitude;
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float x18_bobTimeScale;
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float x1c_bobTime;
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ECameraBobState x20_oldState;
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ECameraBobState x24_curState;
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bool x28_applyLandingTrans;
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bool x29_hardLand;
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CTransform4f x2c_cameraBobTransform;
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CVector3f x5c_playerVelocity;
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float x68_playerPeakFallVel;
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float x6c_landingVelocity;
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float x70_landingTranslation;
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float x74_camVelocity;
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float x78_camTranslation;
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CVector3f x7c_wanderPoints[4];
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float xb0_wanderPitches[4];
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float xc4_wanderTime;
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float xc8_viewWanderSpeed;
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u32 xcc_wanderIndex;
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CTransform4f xd0_viewWanderXf;
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float x100_wanderMagnitude;
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float x104_targetWanderMagnitude;
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public:
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CPlayerCameraBob(ECameraBobType type, const CVector2f& vec, float bobPeriod);
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CTransform4f GetViewWanderTransform() const;
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CVector3f GetHelmetBobTranslation() const;
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CTransform4f GetGunBobTransformation() const;
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CTransform4f GetCameraBobTransformation() const;
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void SetPlayerVelocity(const CVector3f& velocity);
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void SetBobMagnitude(float);
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void SetBobTimeScale(float);
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void ResetCameraBobTime();
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void SetCameraBobTransform(const CTransform4f&);
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void SetState(ECameraBobState, CStateManager&);
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void InitViewWander(CStateManager&);
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void UpdateViewWander(float, CStateManager&);
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void Update(float, CStateManager&);
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CVector3f CalculateRandomViewWanderPosition(CStateManager&) const;
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float CalculateRandomViewWanderPitch(CStateManager&) const;
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void CalculateMovingTranslation(float& x, float& y) const;
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float CalculateLandingTranslation() const;
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CTransform4f CalculateCameraBobTransformation() const;
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static void ReadTweaks(CInputStream& in);
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};
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#endif // _CPLAYERCAMERABOB_HPP_
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