.. |
CFaceplateDecoration.s
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
CFidget.s
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
CGameHintInfo.s
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Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits
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2022-10-11 20:18:01 -07:00 |
CGameOptions.s
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Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits
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2022-10-11 20:18:01 -07:00 |
CGameState.s
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Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits
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2022-10-11 20:18:01 -07:00 |
CGrappleArm.s
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CPlayerGun progress
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2022-10-11 11:31:28 -04:00 |
CMorphBall.s
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Match and link CGameLight
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2022-10-19 01:00:44 +03:00 |
CMorphBallShadow.s
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Match and link CGameLight
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2022-10-19 01:00:44 +03:00 |
CPlayer.s
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Change CEntity::SetActive argument to uchar
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2022-10-17 18:59:36 +03:00 |
CPlayerCameraBob.s
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CPlayerGun progress
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2022-10-11 11:31:28 -04:00 |
CPlayerDynamics.s
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CPlayerGun progress
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2022-10-11 11:31:28 -04:00 |
CPlayerEnergyDrain.s
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
CPlayerGun.s
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Match and link CGameLight
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2022-10-19 01:00:44 +03:00 |
CPlayerInputFilter.s
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Start filling out CVector3f/CTransform4f
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2022-08-13 00:32:42 -04:00 |
CPlayerOrbit.s
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Start work on CPhysicsActor
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2022-10-05 09:28:48 -07:00 |
CPlayerState.s
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Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits
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2022-10-11 20:18:01 -07:00 |
CPlayerVisor.s
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Match and link CVector2f
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2022-10-04 14:00:16 -07:00 |
CSamusFaceReflection.s
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CPlayerGun progress
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2022-10-11 11:31:28 -04:00 |
CSaveWorld.s
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More main progress; tons of headers & stuff
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2022-09-13 00:28:02 -04:00 |
CScanDisplay.s
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Match and link CVector2f
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2022-10-04 14:00:16 -07:00 |
CStaticInterference.s
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Lots of stuff
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2022-10-03 20:00:46 -04:00 |
CWorldLayerState.s
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Match COutputStream::FlushShiftRegister, start DoFlush/WriteBits
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2022-10-11 20:18:01 -07:00 |