prime/include/MetroidPrime/Player/CStaticInterference.hpp
Henrique Gemignani Passos Lima bb86f3dc01 Add CPlayerState (#5)
* Start CPlayerState

* CPlayerState::CalculateHealth symbol rename

* Add inline constructor for CHealthInfo

* Add skeleton for the rest of CPlayerState

* Match CPlayerState::DecrPickUp

* Match more methods in CPlayerState

* Run formatting

* Fix function order

* Improving the constants

Former-commit-id: 1e30daa096f8ab2c1df6431d50a385671a913bf0
2022-10-01 10:08:15 -04:00

24 lines
393 B
C++

#ifndef _CSTATICINTERFERENCE_HPP
#define _CSTATICINTERFERENCE_HPP
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/vector.hpp"
struct CStaticInterferenceSource {
TUniqueId x0_id;
float x4_magnitude;
float x8_timeLeft;
};
class CStaticInterference {
public:
CStaticInterference(int);
private:
rstl::vector< CStaticInterferenceSource > sources;
};
#endif