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* Start CPlayerState * CPlayerState::CalculateHealth symbol rename * Add inline constructor for CHealthInfo * Add skeleton for the rest of CPlayerState * Match CPlayerState::DecrPickUp * Match more methods in CPlayerState * Run formatting * Fix function order * Improving the constants Former-commit-id: 1e30daa096f8ab2c1df6431d50a385671a913bf0
24 lines
393 B
C++
24 lines
393 B
C++
#ifndef _CSTATICINTERFERENCE_HPP
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#define _CSTATICINTERFERENCE_HPP
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/vector.hpp"
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struct CStaticInterferenceSource {
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TUniqueId x0_id;
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float x4_magnitude;
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float x8_timeLeft;
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};
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class CStaticInterference {
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public:
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CStaticInterference(int);
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private:
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rstl::vector< CStaticInterferenceSource > sources;
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};
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#endif
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