prime/include/Kyoto/Graphics/CCubeModel.hpp
2025-01-30 22:00:30 -07:00

29 lines
1014 B
C++

#ifndef _CCUBEMODEL
#define _CCUBEMODEL
#include <Kyoto/TToken.hpp>
#include <rstl/vector.hpp>
class CAABox;
class IObjectStore;
class CTexture;
class CTransform4f;
class CCubeSurface;
class CCubeModel {
public:
CCubeModel(rstl::vector< void* >* surfaces, rstl::vector< TCachedToken< CTexture > >* textures,
const void* materialData, const void* positions, const void* normals,
const void* vtxColors, const void* floatUvs, const void* shortUvs, const CAABox& aabox,
uchar visorFlags, bool texturesLoaded, uint idx);
static void SetRenderModelBlack(bool v);
static void DisableShadowMaps();
static void EnableShadowMaps(const CTexture*, const CTransform4f&, unsigned char, unsigned char);
static void SetDrawingOccluders(bool);
static void MakeTexturesFromMats(const void* data,
rstl::vector< TCachedToken< CTexture > >& textures,
IObjectStore& store, bool cache);
};
#endif // _CCUBEMODEL