mirror of https://github.com/PrimeDecomp/prime.git
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
#ifndef _CSFXMANAGER
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#define _CSFXMANAGER
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#include "types.h"
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#include "Kyoto/Audio/CAudioSys.hpp"
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#include "Kyoto/Audio/CSfxHandle.hpp"
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struct _SND_REVSTD_DELAYLINE {
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int inPoint;
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int outPoint;
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int length;
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float* inputs;
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float lastOutput;
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};
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struct _SND_REVSTD_WORK {
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struct _SND_REVSTD_DELAYLINE AP[6];
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struct _SND_REVSTD_DELAYLINE C[6];
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float allPassCoef;
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float combCoef[6];
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float lpLastout[3];
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float level;
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float damping;
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int preDelayTime;
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float* preDelayLine[3];
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float* preDelayPtr[3];
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};
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struct SND_AUX_REVERBHI {
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uchar pad0[0x1c4];
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bool hiDis;
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float damping;
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float crosstalk;
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float coloration;
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float time;
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float mix;
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float preDelay;
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};
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struct SND_AUX_CHORUS {
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uchar pad[144];
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uint baseDelay;
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uint variation;
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uint period;
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};
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struct SND_AUX_REVERBSTD {
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_SND_REVSTD_WORK rv;
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bool tempDisableFX;
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float damping;
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float preDelay;
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float coloration;
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float time;
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float mix;
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};
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struct SND_AUX_DELAY {
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uint currentSize[3];
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uint currentPos[3];
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uint currentFeedback[3];
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uint currentOutput[3];
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uint* left;
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uint* right;
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uint* sur;
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uint delay[3]; // delay buffer length in ms per channel
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uint feedback[3]; // feedback volume in % per channel
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uint output[3]; // output volume in % per channel
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};
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class CVector3f;
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class CSfxManager {
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public:
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enum ESfxChannels { kSC_Invalid = -1, kSC_Default = 0, kSC_Game, kSC_PauseScreen };
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static void Update(float dt);
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static void RemoveEmitter(CSfxHandle handle);
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static void UpdateEmitter(CSfxHandle handle, const CVector3f& pos, const CVector3f& dir,
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uchar maxVol);
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static const short kMaxPriority; // 0xFF
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static const short kMedPriority; // 0x7F
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static const ushort kInternalInvalidSfxId; // 0xFFFF
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static const int kAllAreas; // 0xFFFFFFFF
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static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir,
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bool useAcoustics, bool looped, short prio = kMedPriority,
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int areaId = kAllAreas);
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static CSfxHandle AddEmitter(ushort id, const CVector3f& pos, const CVector3f& dir, uchar vol,
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bool useAcoustics, bool looped, short prio = kMedPriority,
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int areaId = kAllAreas);
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static void AddListener(ESfxChannels channel, const CVector3f& pos, const CVector3f& dir,
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const CVector3f& vec1, const CVector3f& vec2, float f1, float f2,
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float f3, uint w1, const uchar maxVolume);
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static void Shutdown();
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static ushort TranslateSFXID(ushort);
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static void PitchBend(CSfxHandle handle, int pitch);
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static CSfxHandle SfxStart(ushort id, short vol, short pan, bool useAcoustics, short prio = kMaxPriority,
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bool looped = false, int areaId = kAllAreas);
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static bool IsPlaying(const CSfxHandle& handle);
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static void SetChannel(ESfxChannels);
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static void KillAll(ESfxChannels);
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static void TurnOnChannel(ESfxChannels);
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static void TurnOffChannel(ESfxChannels);
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static void DisableAuxCallback();
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static void EnableAuxCallback();
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static void PrepareDelayCallback(const SND_AUX_DELAY& info);
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static void PrepareReverbStdCallback(const SND_AUX_REVERBSTD& info);
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static void PrepareChorusCallback(const SND_AUX_CHORUS& info);
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static void PrepareReverbHiCallback(const SND_AUX_REVERBHI& info);
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static void DisableAuxProcessing();
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};
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#endif // _CSFXMANAGER
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