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			31 lines
		
	
	
		
			767 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			767 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef _CGAMELIGHT
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| #define _CGAMELIGHT
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| 
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| #include "MetroidPrime/CActor.hpp"
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| 
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| #include "Kyoto/Graphics/CLight.hpp"
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| 
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| class CGameLight : public CActor {
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| public:
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|   CGameLight(TUniqueId uid, TAreaId aid, bool active, const rstl::string& name,
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|              const CTransform4f& xf, TUniqueId parentId, const CLight& light, uint sourceId,
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|              uint priority, float lifeTime);
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|   ~CGameLight();
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| 
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|   void SetLight(const CLight& light);
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|   CLight GetLight() const;
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|   void Think(float dt, CStateManager& mgr) override;
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|   void Accept(IVisitor& visitor) override;
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|   void SetLightPriorityAndId();
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| 
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| private:
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|   TUniqueId xe8_parentId;
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|   CLight xec_light;
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|   uint x13c_lightId;
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|   uint x140_priority;
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|   float x144_lifeTime;
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| };
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| CHECK_SIZEOF(CGameLight, 0x148)
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| 
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| #endif // _CGAMELIGHT
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