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Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
19 lines
343 B
C++
19 lines
343 B
C++
#ifndef _CEFFECTCOMPONENT
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#define _CEFFECTCOMPONENT
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#include "types.h"
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#include "MetroidPrime/CParticleData.hpp"
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class CEffectComponent {
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private:
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rstl::string x0_name;
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SObjectTag x10_tag;
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rstl::string x18_boneName;
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float x28_scale;
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CParticleData::EParentedMode x2c_parentedMode;
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uint x30_flags;
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};
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#endif // _CEFFECTCOMPONENT
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