prime/include/Kyoto/Math/CSphere.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

22 lines
399 B
C++

#ifndef _CSPHERE
#define _CSPHERE
#include "types.h"
#include "Kyoto/Math/CUnitVector3f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
class CSphere {
public:
CSphere(const CVector3f& pos, float radius) : x0_pos(pos), xc_radius(radius) {}
CUnitVector3f GetSurfaceNormal(const CVector3f& v) const;
private:
CVector3f x0_pos;
float xc_radius;
};
CHECK_SIZEOF(CSphere, 0x10)
#endif // _CSPHERE