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Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
36 lines
595 B
C++
36 lines
595 B
C++
#ifndef _CPARTICLEDATA
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#define _CPARTICLEDATA
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#include "types.h"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/string.hpp"
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class CParticleData {
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public:
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enum EParentedMode {
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kPM_Initial,
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kPM_ContinuousEmitter,
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kPM_ContinuousSystem,
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};
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private:
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uint x0_duration;
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SObjectTag x4_particle;
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rstl::string xc_boneName;
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float x1c_scale;
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EParentedMode x20_parentMode;
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};
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class CAuxiliaryParticleData {
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private:
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uint x0_duration;
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SObjectTag x4_particle;
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CVector3f xc_translation;
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float x18_scale;
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};
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#endif // _CPARTICLEDATA
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