prime/include/MetroidPrime/CParticleData.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

36 lines
595 B
C++

#ifndef _CPARTICLEDATA
#define _CPARTICLEDATA
#include "types.h"
#include "Kyoto/IObjectStore.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "rstl/string.hpp"
class CParticleData {
public:
enum EParentedMode {
kPM_Initial,
kPM_ContinuousEmitter,
kPM_ContinuousSystem,
};
private:
uint x0_duration;
SObjectTag x4_particle;
rstl::string xc_boneName;
float x1c_scale;
EParentedMode x20_parentMode;
};
class CAuxiliaryParticleData {
private:
uint x0_duration;
SObjectTag x4_particle;
CVector3f xc_translation;
float x18_scale;
};
#endif // _CPARTICLEDATA