prime/include/MetroidPrime/CRippleManager.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

18 lines
259 B
C++

#ifndef _CRIPPLEMANAGER
#define _CRIPPLEMANAGER
#include "types.h"
#include "rstl/vector.hpp"
class CRipple;
class CRippleManager {
private:
float x0_maxTimeFalloff;
rstl::vector< CRipple > x4_ripples;
float x14_alpha;
};
#endif // _CRIPPLEMANAGER