mirror of
https://github.com/PrimeDecomp/prime.git
synced 2025-06-10 13:53:28 +00:00
Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
30 lines
551 B
C++
30 lines
551 B
C++
#ifndef _CCAMERASPLINE
|
|
#define _CCAMERASPLINE
|
|
|
|
#include "types.h"
|
|
|
|
#include "MetroidPrime/TGameTypes.hpp"
|
|
|
|
#include "Kyoto/Math/CVector3f.hpp"
|
|
|
|
#include "rstl/vector.hpp"
|
|
|
|
class CCameraSpline {
|
|
public:
|
|
CCameraSpline(bool closedLoop);
|
|
virtual ~CCameraSpline();
|
|
|
|
// tODO
|
|
|
|
private:
|
|
rstl::vector< CVector3f > x4_positions;
|
|
rstl::vector< TUniqueId > x14_wpTracker;
|
|
rstl::vector< float > x24_t;
|
|
rstl::vector< CVector3f > x34_directions;
|
|
float x44_length;
|
|
bool x48_closedLoop;
|
|
};
|
|
CHECK_SIZEOF(CCameraSpline, 0x4c)
|
|
|
|
#endif // _CCAMERASPLINE
|