prime/include/Weapons/IWeaponRenderer.hpp
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba0546f4620447040b7c3d3034686796
2022-10-09 01:13:17 -04:00

26 lines
637 B
C++

#ifndef _IWEAPONRENDERER
#define _IWEAPONRENDERER
#include "Kyoto/Alloc/CMemory.hpp"
#include "Kyoto/Particles/CParticleGen.hpp"
class IWeaponRenderer {
public:
virtual ~IWeaponRenderer() = 0;
virtual void AddParticleGen(const CParticleGen& gen) = 0;
static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; }
private:
static IWeaponRenderer* sWeaponRenderer;
};
inline IWeaponRenderer::~IWeaponRenderer() {}
class CDefaultWeaponRenderer : public IWeaponRenderer {
public:
~CDefaultWeaponRenderer() {}
void AddParticleGen(const CParticleGen& gen) { gen.Render(); }
};
#endif // _IWEAPONRENDERER