prime/include/Kyoto/Math/CRelAngle.hpp
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00

49 lines
1.0 KiB
C++

#ifndef _CRELANGLE
#define _CRELANGLE
#include "types.h"
#include "Kyoto/Math/CMath.hpp"
class CRelAngle {
public:
float AsDegrees() const { return x0_angle * (180.f / M_PIF); }
float AsRadians() const { return x0_angle; }
// ArcCosine__9CRelAngleFf weak
CRelAngle& operator+=(const CRelAngle& v) {
x0_angle += v.x0_angle;
return *this;
}
CRelAngle& operator-=(const CRelAngle& v) {
x0_angle -= v.x0_angle;
return *this;
}
CRelAngle& operator*=(float v) {
x0_angle *= v;
return *this;
}
CRelAngle& operator/=(float v) {
x0_angle /= v;
return *this;
}
// __lt__9CRelAngleCFRC9CRelAngle
static CRelAngle FromDegrees(float deg) { return CRelAngle(deg * (M_PIF / 180.f)); }
static CRelAngle FromRadians(float rad) { return CRelAngle(rad); }
private:
CRelAngle(float rad) : x0_angle(rad) {}
float x0_angle;
};
CHECK_SIZEOF(CRelAngle, 0x4)
// __mi__FRC9CRelAngleRC9CRelAngle
// __pl__FRC9CRelAngleRC9CRelAngle
// __dv__FRC9CRelAnglef
// sine__FRC9CRelAngle
#endif // _CRELANGLE