mirror of https://github.com/PrimeDecomp/prime.git
247 lines
8.3 KiB
C++
247 lines
8.3 KiB
C++
#ifndef _CSFXMANAGER
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#define _CSFXMANAGER
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#include "rstl/optional_object.hpp"
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#include "types.h"
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#include "Kyoto/Audio/CAudioSys.hpp"
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#include "Kyoto/Audio/CSfxHandle.hpp"
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#include <rstl/auto_ptr.hpp>
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#include <rstl/reserved_vector.hpp>
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#include <rstl/single_ptr.hpp>
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#include <musyx/musyx.h>
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#include <Kyoto/CFactoryMgr.hpp>
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class CVector3f;
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class CSfxManager {
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public:
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enum ESfxChannels {
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kSC_Invalid = -1,
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kSC_Default = 0,
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kSC_Game,
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kSC_PauseScreen,
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};
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enum ESfxAudibility {
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kSA_Aud0,
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kSA_Aud1,
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kSA_Aud2,
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kSA_Aud3,
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};
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enum EAuxEffect {
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kAE_None = -1,
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kAE_ReverbHi = 0,
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kAE_Chorus,
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kAE_ReverbStd,
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kAE_Delay,
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};
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class CBaseSfxWrapper {
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public:
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CBaseSfxWrapper(const bool looped, const short prio, const CSfxHandle handle,
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const bool useAcoustics, const int area);
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virtual ~CBaseSfxWrapper() {};
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virtual void SetActive(bool v);
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virtual void SetPlaying(bool v);
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virtual void SetRank(short v);
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virtual void SetInArea(bool v);
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virtual const bool IsLooped() const;
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virtual bool IsPlaying() const;
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virtual const bool IsActive() const;
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virtual const bool IsInArea() const;
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virtual const bool UseAcoustics() const;
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virtual const short GetRank() const;
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virtual const short GetPriority() const;
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virtual const int GetArea() const;
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virtual const CSfxHandle GetSfxHandle() const;
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virtual void Play() = 0;
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virtual void Stop() = 0;
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virtual const bool Ready() = 0;
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virtual short GetAudible(const CVector3f&) = 0;
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virtual const SND_VOICEID GetVoice() const = 0;
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virtual const SND_FXID GetSfxId() = 0;
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virtual void UpdateEmitterSilent() = 0;
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virtual void UpdateEmitter() = 0;
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virtual void SetReverb(const char rev) = 0;
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const bool Available() const;
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void Release();
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const float GetTimeRemaining();
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void SetTimeRemaining(float t);
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private:
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float x4_timeRemaining;
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short x8_rank;
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short xa_prio;
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CSfxHandle xc_handle;
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int x10_area;
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bool x14_24_isActive : 1;
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bool x14_25_isPlaying : 1;
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bool x14_26_looped : 1;
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bool x14_27_inArea : 1;
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bool x14_28_isReleased : 1;
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bool x14_29_useAcoustics : 1;
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};
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class CSfxEmitterWrapper : public CBaseSfxWrapper {
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public:
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CSfxEmitterWrapper(const bool looped, const short prio,
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CAudioSys::C3DEmitterParmData& emitterData, const CSfxHandle handle,
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const bool useAcoustics, const int area);
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~CSfxEmitterWrapper();
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bool IsPlaying() const override;
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void Play() override;
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void Stop() override;
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const bool Ready() override;
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short GetAudible(const CVector3f&) override;
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const SND_VOICEID GetVoice() const override;
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const SND_FXID GetSfxId() override;
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void UpdateEmitterSilent() override;
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void UpdateEmitter() override;
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void SetReverb(const char rev) override;
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const CAudioSys::C3DEmitterParmData& GetEmitter();
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const SND_VOICEID GetHandle() const;
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private:
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SND_PARAMETER x18_para;
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SND_PARAMETER_INFO x1c_parameterInfo;
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CAudioSys::C3DEmitterParmData x24_emitterData;
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SND_VOICEID x50_emitterHandle;
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bool x54_ready;
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char x55_cachedMaxVol;
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};
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class CSfxWrapper : public CBaseSfxWrapper {
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public:
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CSfxWrapper(const bool looped, const short prio, const ushort sfxId, const short vol,
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const short pan, const CSfxHandle handle, const bool useAcoustics, const int area);
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~CSfxWrapper(); // {}
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bool IsPlaying() const override;
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void Play() override;
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void Stop() override;
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const bool Ready() override;
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short GetAudible(const CVector3f&) override;
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const SND_VOICEID GetVoice() const override;
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const SND_FXID GetSfxId() override;
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void UpdateEmitterSilent() override;
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void UpdateEmitter() override;
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void SetReverb(const char rev) override;
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void SetVolume(short vol);
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private:
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SND_FXID x18_sfxId;
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SND_VOICEID x1c_voiceHandle;
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short x20_vol;
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short x22_pan;
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bool x24_ready;
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};
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class CSfxListener {
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public:
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explicit CSfxListener(const CVector3f pos = CVector3f::Zero(),
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const CVector3f dir = CVector3f::Zero(),
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const CVector3f vec1 = CVector3f::Zero(),
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const CVector3f vec2 = CVector3f::Zero(), const float f1 = 0.f,
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const float f2 = 0.f, const float f3 = 0.f, const uint w1 = 0,
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const uchar maxVolume = 0)
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: x0_(pos)
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, xc_(dir)
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, x18_(vec1)
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, x24_(vec2)
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, x30_(f1)
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, x34_(f2)
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, x38_(f3)
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, x3c_(w1)
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, x40_(maxVolume) {}
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CVector3f x0_;
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CVector3f xc_;
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CVector3f x18_;
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CVector3f x24_;
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float x30_;
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float x34_;
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float x38_;
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int x3c_;
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char x40_;
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};
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class CSfxChannel {
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public:
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CSfxChannel() : x44_(false) {}
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CSfxListener x0_listener;
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bool x44_;
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rstl::reserved_vector< CBaseSfxWrapper*, 72 > x48_;
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};
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static void Update(float dt);
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static void RemoveEmitter(CSfxHandle handle);
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static void UpdateEmitter(CSfxHandle handle, const CVector3f& pos, const CVector3f& dir,
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uchar maxVol);
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static void UpdateListener(const CVector3f& pos, const CVector3f& dir, const CVector3f&,
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const CVector3f&, const uchar);
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static const short kMaxPriority; // 0xFF
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static const short kMedPriority; // 0x7F
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static const ushort kInternalInvalidSfxId; // 0xFFFF
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static const int kAllAreas; // 0xFFFFFFFF
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static CSfxHandle AddEmitter(const SND_FXID id, const CVector3f& pos, const CVector3f& dir,
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const bool useAcoustics = false, const bool looped = false,
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const short prio = kMedPriority, const int areaId = kAllAreas);
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static CSfxHandle AddEmitter(const SND_FXID id, const CVector3f& pos, const CVector3f& dir,
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const uchar vol, const bool useAcoustics = false,
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const bool looped = false, const short prio = kMedPriority,
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const int areaId = kAllAreas);
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static CSfxHandle AddEmitter(CAudioSys::C3DEmitterParmData& parmData, bool useAcoustics = false,
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const short prio = kMedPriority, const bool looped = false,
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const int areaId = kAllAreas);
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static void AddListener(ESfxChannels channel, const CVector3f& pos, const CVector3f& dir,
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const CVector3f& vec1, const CVector3f& vec2, float f1, float f2,
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float f3, uint w1, const uchar maxVolume);
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static void Shutdown();
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static void StopAndRemoveAllEmitters();
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static ushort TranslateSFXID(ushort);
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static void PitchBend(CSfxHandle handle, int pitch);
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static void SetDuration(CSfxHandle handle, float duration);
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static ushort GetReverbAmount();
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static CSfxHandle SfxStart(const ushort id, const short vol = 127, const short pan = 64,
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const bool useAcoustics = false, const short prio = kMedPriority,
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const bool looped = false, const int areaId = kAllAreas);
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static void SfxStop(CSfxHandle handle);
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static void SfxVolume(CSfxHandle handle, uchar volume);
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static void SfxSpan(CSfxHandle, uchar);
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static bool IsPlaying(CSfxHandle handle);
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static void StopSound(CSfxHandle handle);
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static void SetChannel(ESfxChannels);
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static void KillAll(ESfxChannels);
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static void TurnOnChannel(ESfxChannels);
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static void TurnOffChannel(ESfxChannels);
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static const bool IsAuxProcessingEnabled();
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static void DisableAuxCallbacks();
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static void EnableAuxCallbacks();
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static void PrepareDelayCallback(const SND_AUX_DELAY& info);
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static void PrepareReverbStdCallback(const SND_AUX_REVERBSTD& info);
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static void PrepareChorusCallback(const SND_AUX_CHORUS& info);
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static void PrepareReverbHiCallback(const SND_AUX_REVERBHI& info);
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static void DisableAuxProcessing();
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static CSfxChannel mChannels[4];
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static ESfxChannels mCurrentChannel;
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static rstl::vector< short >* mTranslationTable;
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static rstl::auto_ptr< CToken > mTranslationTableTok;
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static rstl::reserved_vector< CSfxEmitterWrapper, 64 > mEmitterWrapperPool;
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static rstl::reserved_vector< CSfxWrapper, 64 > mWrapperPool;
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static bool IsValidHandle(CSfxHandle handle);
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};
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#endif // _CSFXMANAGER
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