prime/include/MetroidPrime/CModelData.hpp

129 lines
4.2 KiB
C++

#ifndef _CMODELDATA
#define _CMODELDATA
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Animation/IAnimReader.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/TToken.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/optional_object.hpp"
#include "rstl/pair.hpp"
#include "rstl/string.hpp"
class CAABox;
class CActorLights;
class CAnimData;
class CAnimRes;
class CFrustumPlanes;
class CModel;
class CModelFlags;
class CStateManager;
class CSkinnedModel;
class CRandom16;
// TODO move
#include "Kyoto/Math/CQuaternion.hpp"
struct CAdvancementDeltas {
public:
CAdvancementDeltas(const CVector3f& posDelta, const CQuaternion& rotDelta)
: x0_posDelta(posDelta), xc_rotDelta(rotDelta) {}
const CVector3f& GetOffsetDelta() const { return x0_posDelta; }
const CQuaternion& GetOrientationDelta() const { return xc_rotDelta; }
private:
CVector3f x0_posDelta;
CQuaternion xc_rotDelta;
};
CHECK_SIZEOF(CAdvancementDeltas, 0x1c)
class CStaticRes {
CAssetId x0_cmdlId;
CVector3f x4_scale;
public:
CStaticRes(CAssetId id, const CVector3f& scale) : x0_cmdlId(id), x4_scale(scale) {}
};
class CModelData {
public:
enum EWhichModel {
kWM_Normal,
kWM_XRay,
kWM_Thermal,
kWM_ThermalHot,
};
// TODO these probably aren't real
bool HasNormalModel() const { return x1c_normalModel; }
CModelData();
CModelData(const CAnimRes&);
CModelData(const CStaticRes&);
// CModelData(const CModelData& other);
~CModelData();
CAdvancementDeltas AdvanceAnimation(float dt, CStateManager& mgr, TAreaId aid, bool advTree);
void AdvanceParticles(const CTransform4f& xf, float dt, CStateManager& mgr);
void RenderParticles(const CFrustumPlanes& planes) const;
void RenderUnsortedParts(EWhichModel which, const CTransform4f& xf, const CActorLights* lights,
const CModelFlags& flags) const;
void RenderThermal(const CTransform4f& xf, const CColor& mulColor, const CColor& addColor,
const CModelFlags& flags) const;
void Render(const CStateManager&, const CTransform4f&, const CActorLights*,
const CModelFlags&) const;
void Render(EWhichModel, const CTransform4f&, const CActorLights*, const CModelFlags&) const;
void FlatDraw(EWhichModel which, const CTransform4f& xf, bool unsortedOnly,
const CModelFlags& flags) const;
CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
void Touch(const CStateManager& mgr, int) const;
SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16& rand, bool advTree);
const CAnimData* GetAnimationData() const { return xc_animData.get(); }
CAnimData* AnimationData() { return xc_animData.get(); }
CAABox GetBounds(const CTransform4f& xf) const;
CAABox GetBounds() const;
bool IsLoaded(int shaderIdx) const;
bool IsDefinitelyOpaque(EWhichModel which) const;
CTransform4f GetLocatorTransform(const rstl::string& name) const;
CTransform4f GetScaledLocatorTransform(const rstl::string& name) const;
bool HasAnimation() const { return !xc_animData.null(); }
bool IsNull() const { return xc_animData.null() && !x1c_normalModel; }
void SetXRayModel(const rstl::pair< CAssetId, CAssetId >& assets);
void SetInfraModel(const rstl::pair< CAssetId, CAssetId >& assets);
void SetAmbientColor(const CColor& color) { x18_ambientColor = color; }
bool GetSortThermal() const { return x14_25_sortThermal; }
void SetSortThermal(bool b) { x14_25_sortThermal = b; }
CVector3f GetScale() const { return x0_scale; }
void SetScale(const CVector3f& scale) { x0_scale = scale; }
bool GetIsLoop() const;
void EnableLooping(bool enable);
static CModelData CModelDataNull();
static EWhichModel GetRenderingModel(const CStateManager& mgr);
private:
CVector3f x0_scale;
rstl::auto_ptr< CAnimData > xc_animData;
bool x14_24_renderSorted : 1;
bool x14_25_sortThermal : 1;
CColor x18_ambientColor;
rstl::optional_object< TLockedToken< CModel > > x1c_normalModel;
rstl::optional_object< TLockedToken< CModel > > x2c_xrayModel;
rstl::optional_object< TLockedToken< CModel > > x3c_infraModel;
};
CHECK_SIZEOF(CModelData, 0x4c)
#endif // _CMODELDATA