A decompilation of Metroid Prime brought to you by fans of the series.
Go to file
Luke Street cddd01c7a8 All CPlayer implemented (w/ some nonmatchings) 2024-10-14 23:48:26 -06:00
.github/workflows ci: Remove fetch-depth: 0 2024-10-12 22:08:14 -06:00
.vscode Enable clangd integration & revamp VS Code config 2024-10-12 16:58:00 -06:00
assets Simply setup with dtk's auto-extract feature 2024-10-13 10:18:12 -06:00
buildstrings Migrate to dtk 2023-10-09 20:16:05 -07:00
config All CPlayer implemented (w/ some nonmatchings) 2024-10-14 23:48:26 -06:00
extern Update musyx 2024-10-13 13:41:36 -07:00
include All CPlayer implemented (w/ some nonmatchings) 2024-10-14 23:48:26 -06:00
libc Enable clangd integration & revamp VS Code config 2024-10-12 16:58:00 -06:00
orig Cleanup, fixes & update README/CONTRIBUTING 2023-10-11 17:20:51 -04:00
sha1 Add missing sha1 files 2022-08-22 10:18:31 -04:00
src All CPlayer implemented (w/ some nonmatchings) 2024-10-14 23:48:26 -06:00
tools All CPlayer implemented (w/ some nonmatchings) 2024-10-14 23:48:26 -06:00
.clang-format Start matching CScriptPlatform; more CScriptMazeNode 2022-09-18 01:55:13 -04:00
.flake8 DolphinCGraphics & CDecal 99% 2024-09-18 23:13:27 -06:00
.gitattributes Update to latest dtk-template 2024-09-04 22:03:20 -06:00
.gitignore Enable clangd integration & revamp VS Code config 2024-10-12 16:58:00 -06:00
.gitmodules Use https instead 2023-12-18 18:44:00 -08:00
CONTRIBUTING.md Cleanup, fixes & update README/CONTRIBUTING 2023-10-11 17:20:51 -04:00
README.md Simply setup with dtk's auto-extract feature 2024-10-13 10:18:12 -06:00
configure.py Simply setup with dtk's auto-extract feature 2024-10-13 10:18:12 -06:00

README.md

Metroid Prime
Build Status Code Progress Data Progress Discord Badge

A work-in-progress decompilation of Metroid Prime.

This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.

The following game versions are supported:

  • GM8E01_00 (USA v1.088)

If you'd like to contribute, see CONTRIBUTING.md.

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
    
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover
    

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/PrimeDecomp/prime.git
    
  • Update and Initialize submodules:

    git submodule update --init --recursive
    
  • Copy your game's disc image to orig/GM8E01_00 (or the appropriate version).

    • Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
    • After the initial build, the disc image can be deleted to save space.
  • Configure:

    python configure.py
    

    To use a version other than GM8E01_00 (USA), specify --version GM8E01_01 or similar.

  • Build:

    ninja
    

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.