mirror of https://github.com/PrimeDecomp/prime.git
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
#ifndef _CCAMERAMANAGER_HPP
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#define _CCAMERAMANAGER_HPP
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#include "types.h"
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#include "MetroidPrime/CAreaFog.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/list.hpp"
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#include "rstl/pair.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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class CBallCamera;
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class CCameraShakeData;
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class CFirstPersonCamera;
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class CGameCamera;
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class CInterpolationCamera;
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class CStateManager;
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class CCameraManager {
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public:
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CGameCamera* CurrentCamera(CStateManager& mgr);
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const CGameCamera* GetCurrentCamera(const CStateManager& mgr) const;
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void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
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void SetFogDensity(float fogDensityTarget, float fogDensitySpeed);
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static f32 DefaultThirdPersonFov();
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private:
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TUniqueId x0_curCameraId;
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rstl::vector< TUniqueId > x4_cineCameras;
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rstl::list< CCameraShakeData > x14_shakers;
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uint x2c_lastShakeId;
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CVector3f x30_shakeOffset;
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CAreaFog x3c_fog;
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int x74_fluidCounter;
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TUniqueId x78_fluidId;
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CFirstPersonCamera* x7c_fpCamera;
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CBallCamera* x80_ballCamera;
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int x84_rumbleId;
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CInterpolationCamera* x88_interpCamera;
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s16 x8c_;
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f32 x90_rumbleCooldown;
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f32 x94_fogDensityFactor;
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f32 x98_fogDensitySpeed;
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f32 x9c_fogDensityFactorTarget;
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bool xa0_24_pendingRumble : 1;
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bool xa0_25_rumbling : 1;
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bool xa0_26_inWater : 1;
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TUniqueId xa2_spindleCamId;
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TUniqueId xa4_pathCamId;
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TUniqueId xa6_camHintId;
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int xa8_hintPriority;
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rstl::reserved_vector< rstl::pair< int, TUniqueId >, 64 > xac_cameraHints;
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rstl::reserved_vector< TUniqueId, 64 > x2b0_inactiveCameraHints;
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rstl::reserved_vector< TUniqueId, 64 > x334_activeCameraHints;
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bool x3b8_24_ : 1;
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bool x3b8_25_ : 1;
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f32 x3bc_curFov;
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};
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CHECK_SIZEOF(CCameraManager, 0x3c0)
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#endif
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