mirror of https://github.com/PrimeDecomp/prime.git
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#ifndef _CRESFACTORY
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#define _CRESFACTORY
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#include "types.h"
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#include "rstl/list.hpp"
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#include "Kyoto/CFactoryMgr.hpp"
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#include "Kyoto/CResLoader.hpp"
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class IFactory {
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public:
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virtual ~IFactory() {}
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virtual CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference*) = 0;
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virtual void BuildAsync(const SObjectTag&, const CVParamTransfer&, rstl::auto_ptr< IObj >*,
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CObjectReference*) = 0;
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virtual void CancelBuild(const SObjectTag&) = 0;
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virtual bool CanBuild(const SObjectTag&) = 0;
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virtual const SObjectTag* GetResourceIdByName(const char* name) const = 0;
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// TODO
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};
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class CResFactory : public IFactory {
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public:
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CResFactory();
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~CResFactory() override {}
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CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference*) override;
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void BuildAsync(const SObjectTag&, const CVParamTransfer&, rstl::auto_ptr< IObj >*,
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CObjectReference*) override;
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void CancelBuild(const SObjectTag&) override;
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bool CanBuild(const SObjectTag&) override;
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const SObjectTag* GetResourceIdByName(const char* name) const override;
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uint ResourceSize(const SObjectTag& tag) const { return x4_resLoader.ResourceSize(tag); }
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void AsyncIdle(uint time);
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CResLoader& GetResLoader() { return x4_resLoader; }
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FourCC GetResourceTypeById(CAssetId id) { return GetResLoader().GetResourceTypeById(id); }
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private:
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CResLoader x4_resLoader;
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CFactoryMgr x5c_factoryMgr;
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uint x94_;
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uint x98_;
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uint x9c_;
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uint xa0_;
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uint xa4_;
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uint xa8_;
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uint xac_;
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rstl::list< unkptr > xb0_;
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};
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CHECK_SIZEOF(CResFactory, 0xc8);
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extern CResFactory* gpResourceFactory;
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#endif // _CRESFACTORY
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