mirror of https://github.com/PrimeDecomp/prime.git
174 lines
6.5 KiB
C++
174 lines
6.5 KiB
C++
#ifndef _CGX
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#define _CGX
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#include "types.h"
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#include <stddef.h>
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#include <dolphin/gx.h>
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#include <dolphin/mtx.h>
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class CGX {
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public:
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struct STevState {
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uint x0_colorInArgs;
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uint x4_alphaInArgs;
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uint x8_colorOps;
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uint xc_alphaOps;
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uint x10_indFlags;
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uint x14_tevOrderFlags;
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uchar x18_kColorSel;
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uchar x19_kAlphaSel;
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STevState();
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};
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struct STexState {
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uint x0_coordGen;
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STexState();
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};
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struct SFogParams {
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float x0_fogStartZ;
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float x4_fogEndZ;
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float x8_fogNearZ;
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float xc_fogFarZ;
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GXColor x10_fogColor;
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SFogParams() : x0_fogStartZ(0.f), x4_fogEndZ(1.f), x8_fogNearZ(0.1f), xc_fogFarZ(1.f) {
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x10_fogColor.a = 0;
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x10_fogColor.b = 0;
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x10_fogColor.g = 0;
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x10_fogColor.r = 0;
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}
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};
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struct SGXState {
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const void* x0_arrayPtrs[12];
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ushort x30_prevChanCtrls[2];
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ushort x34_chanCtrls[2];
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GXColor x38_chanAmbColors[2];
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GXColor x40_chanMatColors[2];
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uint x48_descList;
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union {
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uchar x4c_chanFlags;
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struct {
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uchar unused : 5;
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uchar chansDirty : 2;
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uchar numDirty : 1;
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} x4c_flags;
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};
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uchar x4d_prevNumChans;
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uchar x4e_numChans;
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uchar x4f_numTexGens;
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uchar x50_numTevStages;
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uchar x51_numIndStages;
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uchar x52_zmode;
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uchar x53_fogType;
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ushort x54_lineWidthAndOffset;
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ushort x56_blendMode;
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GXColor x58_kColors[4];
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STevState x68_tevStates[16];
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STexState x228_texStates[8];
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uint x248_alphaCompare;
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SFogParams x24c_fogParams;
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SGXState();
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};
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enum EChannelId {
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Channel0, // GX_COLOR0
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Channel1, // GX_COLOR1
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};
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static void SetNumChans(uchar num);
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static void SetNumTexGens(uchar num);
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static void SetNumTevStages(uchar num);
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static void SetNumIndStages(uchar num);
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static void SetChanAmbColor(EChannelId channel, const GXColor& color);
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static void SetChanMatColor(EChannelId channel, const GXColor& color);
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static void SetChanCtrl(EChannelId channel, GXBool enable, GXColorSrc ambSrc, GXColorSrc matSrc,
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GXLightID lights, GXDiffuseFn diffFn, GXAttnFn attnFn);
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static void SetTevKColor(GXTevKColorID id, const GXColor& color);
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static void SetTevColorIn(GXTevStageID stageId, GXTevColorArg a, GXTevColorArg b, GXTevColorArg c,
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GXTevColorArg d);
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static void SetTevAlphaIn(GXTevStageID stageId, GXTevAlphaArg a, GXTevAlphaArg b, GXTevAlphaArg c,
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GXTevAlphaArg d);
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static void SetTevColorOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale,
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GXBool clamp, GXTevRegID outReg);
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static void SetTevColorOp_Compressed(GXTevStageID stageId, uint flags);
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static void SetTevAlphaOp(GXTevStageID stageId, GXTevOp op, GXTevBias bias, GXTevScale scale,
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GXBool clamp, GXTevRegID outReg);
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static void SetTevAlphaOp_Compressed(GXTevStageID stageId, uint flags);
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static void SetTevKColorSel(GXTevStageID stageId, GXTevKColorSel sel);
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static void SetTevKAlphaSel(GXTevStageID stageId, GXTevKAlphaSel sel);
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static void SetTevOrder(GXTevStageID stageId, GXTexCoordID texCoord, GXTexMapID texMap,
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GXChannelID color);
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static void SetBlendMode(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac,
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GXLogicOp op);
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// TODO: GXBool doesn't work, why?
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static void SetZMode(uint compareEnable, GXCompare func, uint updateEnable);
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static void SetAlphaCompare(GXCompare comp0, uchar ref0, GXAlphaOp op, GXCompare comp1,
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uchar ref1);
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static void SetTevIndirect(GXTevStageID stageId, GXIndTexStageID indStage, GXIndTexFormat fmt,
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GXIndTexBiasSel biasSel, GXIndTexMtxID mtxSel, GXIndTexWrap wrapS,
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GXIndTexWrap wrapT, GXBool addPrev, GXBool indLod,
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GXIndTexAlphaSel alphaSel);
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static void SetTevDirect(GXTevStageID stageId);
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static void SetTexCoordGen(GXTexCoordID dstCoord, GXTexGenType fn, GXTexGenSrc src, GXTexMtx mtx,
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GXBool normalize, GXPTTexMtx postMtx);
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static void SetArray(GXAttr attr, const void* data, uchar stride);
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static void SetFog(GXFogType type, float startZ, float endZ, float nearZ, float farZ,
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const GXColor& color);
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static void SetLineWidth(uchar width, GXTexOffset offset);
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static void SetIndTexMtxSTPointFive(GXIndTexMtxID id, s8 scaleExp);
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static void SetVtxDescv_Compressed(uint flags);
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static void SetVtxDesc(GXAttr attr, GXAttrType type); // name?
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static void ResetVtxDescv(); // name?
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static void SetVtxDescv(const GXVtxDescList* list);
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static void SetStandardDirectTev_Compressed(GXTevStageID stageId, uint colorArgs, uint alphaArgs,
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uint colorOps, uint alphaOps);
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static void SetStandardTevColorAlphaOp(GXTevStageID stageId);
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static void CallDisplayList(const void* ptr, size_t size);
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static void Begin(GXPrimitive prim, GXVtxFmt fmt, ushort numVtx);
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static void End();
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static void ResetGXStates();
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static void ResetGXStatesFull(); // name?
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static inline void LoadTexMtxImm(const float mtx[][4], unsigned long id, GXTexMtxType type) {
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GXLoadTexMtxImm(const_cast< MtxPtr >(mtx), id, type);
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}
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static GXColor GetChanAmbColor(EChannelId channel);
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static void GetFog(GXFogType* fogType, float* fogStartZ, float* fogEndZ, float* fogNearZ,
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float* fogFarZ, GXColor* fogColor);
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static inline bool CompareGXColors(const GXColor& lhs, const GXColor& rhs) {
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return *reinterpret_cast< const uint* >(&lhs) == *reinterpret_cast< const uint* >(&rhs);
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}
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static inline void CopyGXColor(GXColor& dst, const GXColor& src) {
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*reinterpret_cast< uint* >(&dst) = *reinterpret_cast< const uint* >(&src);
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}
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static inline uint MaskAndShiftLeft(uint v, uint m, uint s) { return (v & m) << s; }
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static inline uint ShiftRightAndMask(uint v, uint m, uint s) { return (v >> s) & m; }
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private:
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static void FlushState();
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static void update_fog(uint flags);
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static void apply_fog() {
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static const GXColor black = {0, 0, 0, 0};
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GXSetFog(static_cast< GXFogType >(sGXState.x53_fogType), sGXState.x24c_fogParams.x0_fogStartZ,
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sGXState.x24c_fogParams.x4_fogEndZ, sGXState.x24c_fogParams.x8_fogNearZ,
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sGXState.x24c_fogParams.xc_fogFarZ,
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(sGXState.x56_blendMode & (7 << 5)) == (GX_BL_ONE << 5)
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? black
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: sGXState.x24c_fogParams.x10_fogColor);
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}
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static SGXState sGXState;
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};
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#endif // _CGX
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