prime/asm
Phillip Stephens a082ae9ddf
Start deincbinning
2022-04-08 03:22:19 -07:00
..
Dolphin Start deincbinning 2022-04-08 03:22:19 -07:00
Kyoto_CWD Match snd_init 2022-04-08 01:30:31 -07:00
Runtime Match snd_init 2022-04-08 01:30:31 -07:00
musyx Match snd_init 2022-04-08 01:30:31 -07:00
os Continue splitting data 2022-04-04 03:14:22 -07:00
bss.s Split bss down to game data 2022-04-07 22:17:01 -07:00
bss_sinit.s Match snd_init 2022-04-08 01:30:31 -07:00
ctors.s Split more section data 2022-04-06 03:04:03 -07:00
data.s Split more section data 2022-04-06 03:04:03 -07:00
dtors.s Resolve ctors/dtors/extab/extabindex 2022-03-23 20:39:27 -04:00
extab.s Split more section data 2022-04-06 03:04:03 -07:00
extabindex.s Split more section data 2022-04-06 03:04:03 -07:00
rodata.s Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
sbss.s Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
sbss2.s Split main.s 2022-03-29 18:47:41 -04:00
sdata.s Start deincbinning 2022-04-08 03:22:19 -07:00
sdata2.s Start deincbinning 2022-04-08 03:22:19 -07:00
text.s Match snd_init 2022-04-08 01:30:31 -07:00