prime/include/MetroidPrime/ScriptObjects/CScriptSpawnPoint.hpp
Luke Street f463d79f5d CPatterned & related headers; almost match CPuffer
Former-commit-id: 7fd19f0c1202418da99071179a3cda58f92b6447
2022-10-28 17:43:22 -04:00

31 lines
936 B
C++

#ifndef _CSCRIPTSPAWNPOINT
#define _CSCRIPTSPAWNPOINT
#include "MetroidPrime/CEntity.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
class CScriptSpawnPoint : public CEntity {
CTransform4f x34_xf;
rstl::reserved_vector< int, int(CPlayerState::kIT_Max) > x64_itemCounts;
bool x10c_24_firstSpawn : 1;
bool x10c_25_morphed : 1;
public:
CScriptSpawnPoint(TUniqueId, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& xf,
const rstl::reserved_vector< int, int(CPlayerState::kIT_Max) >& itemCounts,
bool, bool, bool);
~CScriptSpawnPoint() override;
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
const CTransform4f& GetTransform() const;
int GetPowerup(const CPlayerState::EItemType&) const;
};
#endif // _CSCRIPTSPAWNPOINT