prime/include/MetroidPrime/ScriptObjects/CScriptWaypoint.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

51 lines
1.7 KiB
C++

#ifndef _CSCRIPTWAYPOINT
#define _CSCRIPTWAYPOINT
#include "types.h"
#include "MetroidPrime/CActor.hpp"
class CScriptWaypoint : public CActor {
public:
CScriptWaypoint(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& xf, bool active, float speed, float pause,
uint patternTranslate, uint patternOrient, uint patternFit, uint behaviour,
uint behaviourOrient, uint behaviourModifiers, uint animation);
// CEntity
~CScriptWaypoint() override;
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
// CActor
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
// CScriptWaypoint
TUniqueId NextWaypoint(const CStateManager& mgr) const;
void FollowWaypoint(const CStateManager& mgr) const;
float GetSpeed() const { return xe8_speed; }
uint GetAnimation() const { return xec_animation; }
float GetPause() const { return xf0_pause; }
uchar GetPatternTranslate() const { return xf4_patternTranslate; }
uchar GetPatternOrient() const { return xf5_patternOrient; }
uchar GetPatternFit() const { return xf6_patternFit; }
uchar GetBehaviour() const { return xf7_behaviour; }
uchar GetBehaviourOrient() const { return xf8_behaviourOrient; }
ushort GetBehaviourModifiers() const { return xfa_behaviourModifiers; }
private:
float xe8_speed;
uint xec_animation;
float xf0_pause;
uchar xf4_patternTranslate;
uchar xf5_patternOrient;
uchar xf6_patternFit;
uchar xf7_behaviour;
uchar xf8_behaviourOrient;
ushort xfa_behaviourModifiers;
};
#endif // _CSCRIPTWAYPOINT