mirror of https://github.com/PrimeDecomp/prime.git
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
#ifndef _CFLAMEWARP
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#define _CFLAMEWARP
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#include "Kyoto/Particles/CWarp.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/reserved_vector.hpp"
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class CStateManager;
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class CColor;
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class CFlameWarp : public CWarp {
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public:
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CFlameWarp(float maxInfluenceDist, const CVector3f& warpPoint, bool collisionWarp);
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~CFlameWarp();
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const rstl::reserved_vector< CVector3f, 9 >& GetCollisionPoints() const {
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return x4_collisionPoints;
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}
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float GetMinSize() const { return x90_minSize; }
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float GetMaxSize() const { return x94_maxSize; }
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void SetWarpPoint(const CVector3f& p) { x74_warpPoint = p; }
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void SetFloatingPoint(const CVector3f& p) { x80_floatingPoint = p; }
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const CVector3f& GetFloatingPoint() const { return x80_floatingPoint; }
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void SetMaxDistSq(float d) { x8c_maxDistSq = d; }
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void SetStateManager(CStateManager& mgr) { x9c_stateMgr = &mgr; }
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bool UpdateWarp();
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void ModifyParticles(int particleCount, int stripe, int*, CVector3f* particlePos,
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CVector3f* particlePrevPos, CVector3f* particleVelocity,
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CColor* color, float* lineLengthOrSize, float* lineWidthOrRota);
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void Activate(bool val) { xa0_24_activated = val; }
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bool IsActivated();
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bool IsProcessed() const { return xa0_26_processed; }
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FourCC Get4CharID();
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void ResetPosition(const CVector3f& pos);
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CAABox CalculateBounds() const;
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private:
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rstl::reserved_vector< CVector3f, 9 > x4_collisionPoints;
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CVector3f x74_warpPoint;
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CVector3f x80_floatingPoint;
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float x8c_maxDistSq;
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float x90_minSize;
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float x94_maxSize;
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float x98_maxInfluenceDistSq;
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CStateManager* x9c_stateMgr;
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bool xa0_24_activated : 1;
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bool xa0_25_collisionWarp : 1;
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bool xa0_26_processed : 1;
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};
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#endif // _CFLAMEWARP
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