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122 lines
5.0 KiB
C++
122 lines
5.0 KiB
C++
#ifndef _IANIMREADER
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#define _IANIMREADER
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#include "Kyoto/Math/CQuaternion.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Animation/CCharAnimTime.hpp"
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#include "Kyoto/Particles/CParticleData.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/optional_object.hpp"
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#include "rstl/string.hpp"
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struct SAdvancementDeltas {
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CVector3f x0_posDelta;
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CQuaternion xc_rotDelta;
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SAdvancementDeltas() : x0_posDelta(CVector3f::Zero()), xc_rotDelta(CQuaternion::NoRotation()) {}
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static SAdvancementDeltas Interpolate(const SAdvancementDeltas& a, const SAdvancementDeltas& b,
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float oldWeight, float newWeight);
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static SAdvancementDeltas Blend(const SAdvancementDeltas& a, const SAdvancementDeltas& b,
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float w);
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};
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struct SAdvancementResults {
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CCharAnimTime x0_remTime;
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SAdvancementDeltas x8_deltas;
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SAdvancementResults() {}
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SAdvancementResults(const CCharAnimTime& time) : x0_remTime(time) {}
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};
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class CSteadyStateAnimInfo {
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CCharAnimTime x0_duration;
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CVector3f x8_offset;
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bool x14_looping;
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public:
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CSteadyStateAnimInfo(bool looping, const CCharAnimTime& duration, const CVector3f& offset)
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: x0_duration(duration), x8_offset(offset), x14_looping(looping) {}
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const CCharAnimTime& GetDuration() const { return x0_duration; }
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const CVector3f& GetOffset() const { return x8_offset; }
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bool IsLooping() const { return x14_looping; }
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};
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struct CAnimTreeEffectiveContribution {
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float x0_contributionWeight;
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rstl::string x4_name;
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CSteadyStateAnimInfo x14_ssInfo;
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CCharAnimTime x2c_remTime;
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u32 x34_dbIdx;
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public:
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CAnimTreeEffectiveContribution(float cweight, const rstl::string& name,
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const CSteadyStateAnimInfo& ssInfo, const CCharAnimTime& remTime,
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u32 dbIdx)
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: x0_contributionWeight(cweight)
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, x4_name(name)
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, x14_ssInfo(ssInfo)
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, x2c_remTime(remTime)
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, x34_dbIdx(dbIdx) {}
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float GetContributionWeight() const { return x0_contributionWeight; }
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const rstl::string& GetPrimitiveName() const { return x4_name; }
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const CSteadyStateAnimInfo& GetSteadyStateAnimInfo() const { return x14_ssInfo; }
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const CCharAnimTime& GetTimeRemaining() const { return x2c_remTime; }
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u32 GetAnimDatabaseIndex() const { return x34_dbIdx; }
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};
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class CSegId;
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class CSegIdList;
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class CBoolPOINode;
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class CInt32POINode;
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class CParticlePOINode;
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class CSoundPOINode;
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class CSegStatementSet;
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class IAnimReader {
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public:
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virtual ~IAnimReader();
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virtual bool IsCAnimTreeNode() const { return false; }
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virtual SAdvancementResults VAdvanceView(const CCharAnimTime& a) = 0;
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virtual CCharAnimTime VGetTimeRemaining() const = 0;
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virtual CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const = 0;
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virtual bool VHasOffset(const CSegId& seg) const = 0;
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virtual CVector3f VGetOffset(const CSegId& seg) const = 0;
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virtual CQuaternion VGetRotation(const CSegId& seg) const = 0;
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virtual uint VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, uint capacity,
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uint iterator, uint) const = 0;
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virtual uint VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, uint capacity,
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uint iterator, int) const = 0;
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virtual uint VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut,
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uint capacity, uint iterator, int) const = 0;
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virtual uint VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, uint capacity,
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uint iterator, int) const = 0;
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virtual bool VGetBoolPOIState(const rstl::string& name) const = 0;
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virtual s32 VGetInt32POIState(const rstl::string& name) const = 0;
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virtual CParticleData::EParentedMode VGetParticlePOIState(const rstl::string& name) const = 0;
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virtual void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const = 0;
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virtual void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut,
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const CCharAnimTime& time) const = 0;
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virtual rstl::auto_ptr< IAnimReader > VClone() const = 0;
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virtual rstl::optional_object< rstl::auto_ptr< IAnimReader > > VSimplified();
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virtual void VSetPhase(float) = 0;
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virtual SAdvancementResults VGetAdvancementResults(const CCharAnimTime& aTime,
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const CCharAnimTime& bTime) const;
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virtual uint Depth() const = 0;
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uint GetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, uint capacity,
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uint iterator, int unk) const;
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uint GetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, uint capacity,
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uint iterator, int unk) const;
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uint GetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, uint capacity,
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uint iterator, int unk) const;
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uint GetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, uint capacity,
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uint iterator, int unk) const;
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};
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#endif // _IANIMREADER
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