mirror of https://github.com/PrimeDecomp/prime.git
40 lines
782 B
C++
40 lines
782 B
C++
#ifndef _CRESLOADER_HPP
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#define _CRESLOADER_HPP
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#include "types.h"
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#include "rstl/list.hpp"
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#include "rstl/string.hpp"
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#include "TGameTypes.hpp"
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class CPakFile;
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struct SResInfo {
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CAssetId x0_id;
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bool x4_compressed : 1;
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int x4_typeIdx; // CFactoryMgr::ETypeTable
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u32 x5_offsetDiv32 : 27;
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u32 x7_sizeDiv32 : 27;
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};
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class CResLoader {
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public:
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s32 GetPakCount() const;
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CPakFile& GetPakFile(int idx) const;
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void AddPakFileAsync(const rstl::string&, bool, bool);
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void AsyncIdlePakLoading();
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bool AreAllPaksLoaded() const;
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private:
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rstl::list< void > x0_aramList;
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rstl::list< void > x18_pakLoadedList;
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rstl::list< void > x30_pakLoadingList;
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unkptr x48_curPak;
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CAssetId x4c_cachedResId;
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SResInfo* x50_cachedResInfo;
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bool x54_forwardSeek;
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};
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#endif
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