prime/include/Kyoto_CWD/CResLoader.hpp

40 lines
782 B
C++

#ifndef _CRESLOADER_HPP
#define _CRESLOADER_HPP
#include "types.h"
#include "rstl/list.hpp"
#include "rstl/string.hpp"
#include "TGameTypes.hpp"
class CPakFile;
struct SResInfo {
CAssetId x0_id;
bool x4_compressed : 1;
int x4_typeIdx; // CFactoryMgr::ETypeTable
u32 x5_offsetDiv32 : 27;
u32 x7_sizeDiv32 : 27;
};
class CResLoader {
public:
s32 GetPakCount() const;
CPakFile& GetPakFile(int idx) const;
void AddPakFileAsync(const rstl::string&, bool, bool);
void AsyncIdlePakLoading();
bool AreAllPaksLoaded() const;
private:
rstl::list< void > x0_aramList;
rstl::list< void > x18_pakLoadedList;
rstl::list< void > x30_pakLoadingList;
unkptr x48_curPak;
CAssetId x4c_cachedResId;
SResInfo* x50_cachedResInfo;
bool x54_forwardSeek;
};
#endif