prime/include/Kyoto/Math
Luke Street cddd01c7a8 All CPlayer implemented (w/ some nonmatchings) 2024-10-14 23:48:26 -06:00
..
CAABox.hpp Add CMetroidAreaCollider 2022-10-20 20:26:45 -04:00
CAbsAngle.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CFrustumPlanes.hpp All CPlayer implemented (w/ some nonmatchings) 2024-10-14 23:48:26 -06:00
CLine.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CLineSeg.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CMath.hpp More CPlayer progress 2024-09-30 00:02:23 -06:00
CMatrix3f.hpp Minor CEulerAngles progress 2022-12-07 00:13:59 -05:00
CMatrix4f.hpp Add CMatrix4f, nearly matches 2023-01-10 15:03:38 -08:00
CNUQuaternion.hpp Add the rest of CPhysicsActor 2022-11-04 14:22:09 +02:00
CPlane.hpp Nearly match CFrustumPlanes 2023-10-17 21:23:45 -07:00
CQuaternion.hpp CPlayer progress 2024-09-28 13:43:23 -06:00
CRelAngle.hpp Rename CInputFilter -> CPlayerStuckTracker & CPlayer progress 2024-09-30 22:05:24 -06:00
CSphere.hpp Initial CCollidableSphere match work 2024-10-13 22:00:50 -07:00
CTransform4f.hpp DolphinCGraphics & CDecal 99% 2024-09-18 23:13:27 -06:00
CTri.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CUnitVector3f.hpp Start CCollidableAABox, add CPlayerCameraBob 2023-01-09 22:51:58 -08:00
CVector2f.hpp CCameraFilter is wild 2022-11-01 23:52:49 -04:00
CVector2i.hpp DolphinCGraphics & CDecal 99% 2024-09-18 23:13:27 -06:00
CVector3d.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CVector3f.hpp Better CVector3f::Cross; link CVector3f/CModVectorElement 2024-09-28 13:53:24 -06:00
CVector3i.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CloseEnough.hpp Link Decode & CABSFlinch 2022-10-16 20:46:56 -04:00