mirror of https://github.com/PrimeDecomp/prime.git
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef _CBODYSTATECMDMGR
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#define _CBODYSTATECMDMGR
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#include "Kyoto/Animation/CharacterCommon.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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class CBodyStateCmd {
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EBodyStateCmd x4_cmd;
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public:
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virtual ~CBodyStateCmd(){};
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explicit CBodyStateCmd(EBodyStateCmd cmd) : x4_cmd(cmd) {}
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EBodyStateCmd GetCommandId() const { return x4_cmd; }
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};
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class CBCAdditiveFlinchCmd : public CBodyStateCmd {
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float x8_weight;
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public:
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float GetWeight() const { return x8_weight; }
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};
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class CBCSlideCmd : public CBodyStateCmd {
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public:
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explicit CBCSlideCmd() : CBodyStateCmd(kBSC_Slide), x8_type(pas::kSlide_Invalid), xc_dir(CVector3f::Zero()) {}
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explicit CBCSlideCmd(pas::ESlideType type, const CVector3f& dir)
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: CBodyStateCmd(kBSC_Slide), x8_type(type), xc_dir(dir) {}
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pas::ESlideType GetSlideType() const { return x8_type; }
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const CVector3f& GetSlideDirection() const { return xc_dir; }
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private:
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pas::ESlideType x8_type;
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CVector3f xc_dir;
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};
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//
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class CBodyStateCmdMgr {
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public:
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CBodyStateCmd* GetCmd(EBodyStateCmd cmd);
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private:
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uchar x0_pad[0x2a0];
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};
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#endif // _CBODYSTATECMDMGR
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