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Enemies
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Start reorganizing source code
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Factories
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Start reorganizing source code
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ScriptObjects
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Start reorganizing source code
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Weapons
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Start reorganizing source code
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CActor.s
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Split CWeaponMgr
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CAnimData.s
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More splitting!
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CAnimationDatabaseGame.s
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Split CWeaponMgr
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CArchMsgParmControllerStatus.s
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Start reorganizing source code
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CArchMsgParmInt32.s
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Split CWeaponMgr
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CArchMsgParmInt32Int32VoidPtr.s
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Split CWeaponMgr
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CArchMsgParmNull.s
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Split CWeaponMgr
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CArchMsgParmReal32.s
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Split CWeaponMgr
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CAutoMapper.s
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Split CWeaponMgr
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CAutoSave.s
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More splitting!
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CAxisAngle.s
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Start splitting Kyoto
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CBallCamera.s
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Split CWeaponMgr
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CBomb.s
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Split CWeaponMgr
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CCameraHint.s
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More text.s splitting
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CCameraManager.s
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Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s
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CCinematicCamera.s
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Split CWeaponMgr
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CControlMapper.s
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Start splitting Kyoto
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CCredits.s
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More splitting!
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CDamageInfo.s
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More text.s splitting
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CEntity.s
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Split CWeaponMgr
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CEulerAngles.s
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Start splitting Kyoto
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CExplosion.s
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Start reorganizing source code
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CFirstPersonCamera.s
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More splitting!
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CFrontEndUI.s
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More splitting!
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CGameArea.s
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Split CWeaponMgr
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CGameCamera.s
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Split CWeaponMgr
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CGameLight.s
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Finish splitting CWeaponMgr
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CGameProjectile.s
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More splitting!
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CIOWin.s
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Split CWeaponMgr
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CIOWinManager.s
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Split CWeaponMgr
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CInputGenerator.s
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More splitting!
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CInstruction.s
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More splitting!
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CMFGame.s
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More splitting!
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CMFGameLoader.s
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More splitting!
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CMainFlow.s
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More splitting!
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CMapArea.s
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Split CWeaponMgr
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CMapWorld.s
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Split CWeaponMgr
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CMemoryDrawEnum.s
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More text.s splitting
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CObjectList.s
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More text.s splitting
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CParticleDatabase.s
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Finish splitting CWeaponMgr
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CParticleGenInfo.s
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Finish splitting CWeaponMgr
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CParticleGenInfoGeneric.s
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Finish splitting CWeaponMgr
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CPauseScreen.s
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Split CWeaponMgr
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CPauseScreenBase.s
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Split CWeaponMgr
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CPlayMovie.s
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More splitting!
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CPlayer.s
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More splitting!
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CPlayerGun.s
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More splitting!
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CPlayerState.s
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Split CWeaponMgr
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CSWDataDolphin.s
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Start splitting system libraries
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2022-04-02 02:50:35 -07:00 |
CSamusDoll.s
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More text.s splitting
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CSamusHud.s
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Split CWeaponMgr
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CScriptMailbox.s
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More text.s splitting
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CSplashScreen.s
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More splitting!
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CStateManager.s
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Split CWeaponMgr
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CTargetReticles.s
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Finish splitting CWeaponMgr
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CTransitionDatabaseGame.s
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Split CWeaponMgr
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CTweakAutoMapper.s
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Finish splitting CWeaponMgr
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CTweakBall.s
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Split CWeaponMgr
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CTweakGame.s
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More splitting!
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CTweakGui.s
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Split CWeaponMgr
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CTweakGunRes.s
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Finish splitting CWeaponMgr
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2022-04-12 02:14:24 -07:00 |
CTweakParticle.s
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Split CWeaponMgr
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CTweakPlayer.s
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More splitting!
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2022-04-12 00:10:32 -07:00 |
CTweakPlayerControl.s
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Split CWeaponMgr
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CTweakPlayerGun.s
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Split CWeaponMgr
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2022-04-12 01:55:54 -07:00 |
CTweakTargeting.s
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Finish splitting CWeaponMgr
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CTweaks.s
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More splitting!
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2022-04-12 00:10:32 -07:00 |
CWeaponMgr.s
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Finish splitting CWeaponMgr
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CWorld.s
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Split CWeaponMgr
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Clamp_int.s
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Split CWeaponMgr
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2022-04-12 01:55:54 -07:00 |
Decode.s
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Split CWeaponMgr
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2022-04-12 01:55:54 -07:00 |
ScriptLoader.s
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More text.s splitting
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2022-04-12 02:57:12 -07:00 |
TCastTo.s
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Split CWeaponMgr
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2022-04-12 01:55:54 -07:00 |
main.s
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More text.s splitting
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2022-04-12 02:57:12 -07:00 |
text_80008894_80009144.s
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Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s
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2022-04-11 22:19:33 -07:00 |