prime/include/MetroidPrime/Weapons/WeaponCommon.hpp
Henrique Gemignani Passos Lima dc7903e2c7 Add CPlayerGun::UpdateWeaponFire
Former-commit-id: 3b152e5efa01fbcb8ca5d4f2445a9acecccc4eec
2022-10-06 22:45:21 +03:00

25 lines
406 B
C++

#ifndef _WEAPONCOMMON_HPP
#define _WEAPONCOMMON_HPP
namespace NWeaponTypes {
enum EGunAnimType {
kGAT_BasePosition,
kGAT_Shoot,
kGAT_ChargeUp,
kGAT_ChargeLoop,
kGAT_ChargeShoot,
kGAT_FromMissile,
kGAT_ToMissile,
kGAT_MissileShoot,
kGAT_MissileReload,
kGAT_FromBeam,
kGAT_ToBeam
};
CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, short pan);
}
#endif _WEAPONCOMMON_HPP