mirror of https://github.com/PrimeDecomp/prime.git
29 lines
1.2 KiB
C++
29 lines
1.2 KiB
C++
#ifndef _CBSLOCOMOTION
|
|
#define _CBSLOCOMOTION
|
|
|
|
#include "MetroidPrime/BodyState/CBodyState.hpp"
|
|
|
|
#include "rstl/pair.hpp"
|
|
|
|
class CBSLocomotion : public CBodyState {
|
|
protected:
|
|
pas::ELocomotionType x4_locomotionType;
|
|
float GetStartVelocityMagnitude(const CBodyController& bc) const;
|
|
void ReStartBodyState(CBodyController& bc, bool maintainVel);
|
|
float ComputeWeightPercentage(const rstl::pair<int, float>& a, const rstl::pair<int, float>& b, float f) const;
|
|
|
|
public:
|
|
bool IsMoving() const override = 0;
|
|
bool CanShoot() const override { return true; }
|
|
void Start(CBodyController& bc, CStateManager& mgr) override;
|
|
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
|
void Shutdown(CBodyController& bc) override;
|
|
virtual bool IsPitchable() const { return false; }
|
|
virtual float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const = 0;
|
|
virtual float ApplyLocomotionPhysics(float dt, CBodyController& bc);
|
|
virtual float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) = 0;
|
|
virtual pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
|
|
};
|
|
|
|
#endif // _CBSLOCOMOTION
|